CraneSoft
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  • Felt like I dodged a bomb, my project was fine right after I force resetted due to a crash as I have yet to start working on it today..... :kaoback:
    Kes
    Kes
    In order to dodge future bombs - do you have regular backups?
    CraneSoft
    CraneSoft
    I do keep weekly backups (or immediate backup if I did a lot of work on a particular day), doesn't make it any less scary considering all the horror stories I've heard though.
    Preference and nitpicking are funny in the sense the very same thing can be either due to viewpoint differences. :kaoswt2:
    Player: Game is too easy and badly balanced I beat every boss in a few hits.
    Player: *Raises difficulty*
    Player: *Gets immediately slammed to the ground*
    Player: Game ****in' succs.
    Poryg
    Poryg
    Doesn't change my question. Difficulty, or artificial difficulty? Does the raised difficulty improve the AI behavior, or is it just beefy stats?
    CraneSoft
    CraneSoft
    No idea about AI behavior other than the beefy stats are very noticeable, so it is artificial on paper, but it's also possible to make yourself so overpowered to the point there's zero ground for balance anyways.
    mylafter
    mylafter
    Kingdom Hearts 3 in a nutshell.
    Hard Mode is a walk in the park but Critical Mode got me punching the air.
    YES! New Igavania! Hopefully it will more challenging than the last. :kaoblush:
    • Like
    Reactions: Marsigne
    Sword_of_Dusk
    Sword_of_Dusk
    It's a sequel to Bloodstained: Curse of the Moon. Far as I know, that one could end up on par with Castlevania 3 in difficulty. I expect CotM 2 to be similar.
    CraneSoft
    CraneSoft
    The original CotM is nowhere as hard as Castlevania 3 with how it handles its extra lives, having better characters and not dying in 4 hits in the later stages (unless you deliberately avoid recruiting them which to me is artificial difficulty), so hoping the sequel could improve on that.
    Sword_of_Dusk
    Sword_of_Dusk
    That's why I said it could reach that level as far as I knew. Still haven't played it yet.
    Following the footsteps of an old successful title is an easy recipe of disaster, as what's considered top quality 5 years ago are now the norm nowadays. You gotta put it at least twice the effort to expect the same results.
    Dev: *Introducing OP supervillain at Prologue ready to kill MC*
    Player: Ok but isn't it too earl-
    Dev: Playable it is then.
    A cold-hard truth is often cruel and demoralizing, so humans tend to push on with honey-coated words and blissful ignorance. Now where did I hear that before?
    So MZ doesn't seem to support Windows 7? I wonder if they realize how antique RPGMaker players' machines can be.
    standardplayer
    standardplayer
    Hey, you don't make it all the way to the last letter of the alphabet without losing a few friends on the way.
    CraneSoft
    CraneSoft
    A few is an understatement, people with half-decent machines wouldn't bother with RPGMaker in the first place, which is already a niche in the industry, only time will tell but honestly I can't see how this is going to go well.
    SJWebster
    SJWebster
    Microsoft no longer supports Windows 7. Staying on a dead operating system is a security risk. The "limited time" free upgrade to Windows 10 is still available and I haven't found 10 to be any more resource intensive than 7 or 8.
    I felt I need a stimulant to rid myself of the IRL negativity so I could focus on RM deving again. Need. More. Mental. Strength.
    Sharm
    Sharm
    I've found that one of the best ways to get rid of negativity is to not watch the news. If something really big happens someone always tells me about it anyway, but I'm not mired in it and losing faith in humanity like everyone else. For uplifting, comedies, sappy romances, and DDR music are my favorites.
    CraneSoft
    CraneSoft
    Thanks guys, yeah fun stuff serve as good distractions at times like this. I can't remember when is the last time I played another game so now maybe a good time. :kaoswt:
    RachelCantFocus
    RachelCantFocus
    @CraneSoft If you're looking for a short game to play I recently released the demo for my game. Its called cupcake: an apartment adventure, you use cupcakes in the game to unlock different endings(the demo has about 8 endings).
    If you end up playing let me know what you think!
    https://gamercantfocus.itch.io/project-cupcake-demo
    My greatest challenge right now is less of the workload but more of the language barrier which I definitely need a local proofreader (without translation) for. I'm wondering if this is even a legit position for freelancing.
    Had to reject a commission because the client was acting like an underage struggling for parent's allowances, this world is real scary even at times like this.
    The dumbest mechanic I just encountered today : boss recovers 10% HP when a party member is KO-ed, who thinks this is a great idea again...?
    Dororo
    Dororo
    It look as a death spiral. If the goal was to avoid any abuse of revive, it does end more like an incentive to grind before the battle (less damage sources + recover HP == more rounds of damage to the party == more KO's coming == enough stamina to never being KO'ed at all == grrrinnddd).
    Kuro DCupu
    Kuro DCupu
    Heh... There's a game which taking "knowledge is power" as part of its mechanic. If you don't actually learn the monster / opponent, your grind doesn't matter. Imagine killed by lowling because you don't know a skill called "wait".
    Anthony Xue
    Anthony Xue
    Bard's Tale IV. Several boss enemies recover 25% of health whenever one of the party members go down. So even people with much larger development resources than us thought it would be fine. I see the general idea, though - it's not about putting the player in a death spiral, but rather forcing them to keep all characters alive during the battle in the first place, which may require different strategic decisions.
    Locking players out of the true ending because they messed up somewhere in the middle...is something I personally didn't like but is also what I am going to do. The irony.
    Riazey
    Riazey
    I don't mind it if they make it really obvious that's what is going to happen, say you choose not to save a party member you actually need. Having some kind of "redeeming" option along the way through is nice so you dont feel the need to look up a guide on every choice. Like say you let that one character die then find out you needed them, but later you can pick up an optional character that fills the gap.
    CraneSoft
    CraneSoft
    Yes I didn't like the cases where the requirements are so cryptic to the point it can't be figured out without a guide, which is usually what I see. Amusingly, since RPG plots are usually linear, we rarely get a choice to decide certain character's fate at various points of the story that ultimately affects the ending too.
    Ragen
    Ragen
    If it is a dating-sim then hellyeah, 100% heart or no good ending...

    Jokes aside, something like this happened on Bioshock ending, and I did not see it as a bad thing... though the extrapolation was a bit over
    By not saving 100% of little sisters, you become hitler.

    However, I would prefer something like Chrono Trigger, where your choices change the ending.
    Player A: Please give me challenge, game is too easy it's not fun.
    Also Player A: This game is too hard it's not fun.
    TheoAllen
    TheoAllen
    @CraneSoft I'm not talking about developing games, but what we can do as a player.
    FirestormNeos
    FirestormNeos
    @TheoAllen *laughs in action replay**cries because I don't actually know how to do action replay for PC games* yes, this too. It's the reason I've replayed Deus Ex: Human Revolution a bunch of times, yet haven't bothered with the original or Invisible War.
    FleshToDust
    FleshToDust
    Both extremes are undesirable.
    The ultimate contradiction : People who complains about cryptic stuff in games yet hates reading tutorials.
    • Like
    Reactions: The Stranger
    Kupotepo
    Kupotepo
    I do not like cryptic because it is confusing me. I want to know how your world operates. I like to skip a tutorial that continously. It is like thank you for teach me the basic, but can I breath first before you introduce me with your 100 mechanics (I am exaggerating). You see a lot in mobile games. It is information overload for me. I guess it is dependent on people's patience and forcus.
    CraneSoft
    CraneSoft
    The point is most games that at least try to be creative will often contain mechanics that is only self-explanatory to the developer and may be trial and error to players at best to downright impossible to figure out at worst. Couple that with people that skip tutorials - yeah, the contradicting mindset of people who "wants information" yet TLDR when actually get provided with information.
    Kupotepo
    Kupotepo
    @CraneSoft, I agree that with you that important information that players need to listen to you had to make it mandatory. However, in the beginning, they show to much. It is new things we just get used to. It needs time to processe. Next, players also need to decide if we want to continue. Later, I do not mind at all. Plus, I prefer optional where people can read or not like wiki.
    6 hours of fiddling around battle scripts again due to a memory leak issue... and the cause is something completely unrelated. Fml.
    Every time I felt like making progress some weird scripting bugs tend to rear it's ugly head and by the time I dealt with it, I already forgot what I was planning to do..
    Mystic_Enigma
    Mystic_Enigma
    Oh my, I thought I was the only one!
    Yegitu
    Yegitu
    It's less bugs for me but more "wow, why doesn't this plugin give me power over this and this?". It's always so perfect... until you think about something new and you realize you need some other plugin for that. xux"
    ScorchedGround
    ScorchedGround
    My problem is that whenever I browse through plugins I always find some that are so intruiging that I feel the need to add them to my project. And every time I need to get them to work somehow
    and sometimes I need to overhaul large aspects of my project.
    Sometimes it's faster and easier to make something by yourself than try to find royalty-free resources available on the web.
    Alador
    Alador
    @Kupotepo, I was talking about that is is really hard to find royalty-free things, not about your post.
    CraneSoft
    CraneSoft
    Some actually is, namely specific background images and character tilesets that may not match your style or the setting even if you somehow manage to get them. At least music is one of the easier ones to find out there.
    Kupotepo
    Kupotepo
    Fantasy: Oh! 90 unique quests!
    Reality: 3 quests repeated 30 times each.

    - Most RPGs in a nutshell.
    V_Aero
    V_Aero
    One could just implement a generator which adds quest on the fly ^^
    gstv87
    gstv87
    there's only 4 quest types, as depicted in Age Of Empires 2's scenario builder: "Bring object to object", "Bring object to location", "Keep number of objects", "Destroy object".
    that's what started me into game making.
    that, and Tzar.... same deal.
    CraneSoft
    CraneSoft
    There actually is a lot more quest types that don't belong to any of the above (infiltration, minigames, escort missions, puzzle-solving, interactions etc. just to name a few), just that fetch/kill/collect quests are the "primary" template ones for RPG that can be made without much thought process needed, and I appreciate it when games had that variety.
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I count on someone one time, I let them promise something to me, and one week later it's complete silence as I'm completely let down. I hate everything.
Everytime I need to write dialogues I find myself writing new music pieces... what kind of trick is this?!
Me Being Dumb spending hrs trying to figure out Irenas Visual Novel busts plugin..lol. I'm probably missing something stupid and obvious xDD

let the journey begin >w>
X.X ok... I guess I'll just have to think about 48x48 a little differently. Its not "room for more work"..."its room for more detail!...yay"
Alexa, play Buck-Tick - Dress

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