CraneSoft
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  • Just realized that, using the red cross / red crescent symbol in a game is technically violating Geneva Conventions, I guess it's time to paint my chests green.
    Managed to join a private Discord server with a lot of professional Japanese developers, it was a massive gold mine of useful information and knowledge I felt incredibly out of place. Nevertheless, I learnt more in one day than I did for a whole year. Holy :rswt
    Seeing how the commercial market barely had games from the older engines anymore, I can't stop being plagued by the dilemma of wanting to migrate the current project to MV every few months. Such is life man.
    Storyteller-Hero
    Storyteller-Hero
    Since MZ will be able to use the tile sizes of older engines, a lot of people might be skipping MV to migrate their projects more easily.
    Sullien
    Sullien
    The engine is but a tool, what really matters is the game itself.
    pawsplay
    pawsplay
    The audience probably won't be able to tell what engine you used. As long as it has the functionality you need, you're good.
    • Like
    Reactions: Nenen
    Severe lack of patience can be a blessing sometimes. If a game makes you play all the way to the end, then it is genuinely good.
    I always go about "Screw realism!" in the development process but common sense can't stop giving me a brain fart every time while I'm implementing stuff that makes absolutely no sense.
    cthulhusquid
    cthulhusquid
    I go "more realism!" only to realize that it's not always possible or conductive to a fun gaming experience.
    KazukiT
    KazukiT
    It's a bit of a balancing act. However, it's buying a sandwich keep what you like and throw off what you don't want.
    • Like
    Reactions: Nenen
    kirbwarrior
    kirbwarrior
    "Verisimilitude" is such a good term for this. Don't shoot for realistic, but make your world feel like a reality, make it the new "realism". Consistency within itself is what's important. Things can make sense in your world without making sense IRL. And things are capable of not making sense while being something that happened IRL.
    That feeling when you have to keep making changes to your plot or the characters because it won't fit the gameplay sessions made me realize... maybe I just suck at storytelling.
    Trihan
    Trihan
    I am curious though: what is it about the gameplay that's required a narrative change?
    Quexp
    Quexp
    I know the feeling. :/
    CraneSoft
    CraneSoft
    @Trihan When the element of time is incorporated into gameplay or when your choices have actual consequences, it could potentially complicate alot of things when you have a sizable roster of characters that take different actions as a result of how you approach the game. Of course, this isn't a problem for most linear RPGs, but it's pretty easy to get overwhelmed when you have to manage causality.
    My picture folder might just exceed 30,000 images at this point, now I'm worrying it's going to gib the maker eventually.
    Me: I need to fix some scripts again for compatibility but don't know how to actually modify this guy's code without breaking things...
    My Spaghetti Brain: Just add some hardcode to the parts you need with if-else statements bruh. Who cares as long as it works right?
    TheoAllen
    TheoAllen
    *a few moments later*
    "I'm just gonna hardcode everything for my game"
    The right kind of creativity is adding your flavoring and layering on tested and proven tropes, not tearing them down and rebuild things in your image. Just like how you don't cook eggs with a brick or a chainsaw, but instead learning on how to make your eggs look good and different than the other eggs.
    Sharm
    Sharm
    But my brick fried eggs are amazing! ;) I agree, useful creativity is made by using convention as a tool, not by being controlled by it or by throwing it out the window.
    taarna23
    taarna23
    I agree! I'm taking ideas from games that I adore and building them into something that works for me! I'm also trying to add new to it as well. I hope it all works out.
    CraneSoft
    CraneSoft
    Brick fried eggs are based, no doubt about it :p(whether if you can convince another to eat though)
    @taarna23 Adding new things are always fun and makes you feel like you are creating things instead of fixing something that already works. Good luck!
    Thinking to make a portrait for almost every NPC in the game, and I'm already dreading the fun journey ahead.
    Umm...am I the only one waiting for a MZ discount here? :kaoswt2:
    CraneSoft
    CraneSoft
    "I just want the license to use MZ resources and I don't want to pay almost-full price for that." Is legit too. :kaopride:
    PixeLockeT
    PixeLockeT
    If you're not going to be using it for awhile, I'd wait. There's not much to learn between MV and MZedd so it isn't like you'll be behind a big learning curve or anything. If anything, MZedd is easier. ^^
    The_Sarah
    The_Sarah
    To each their own financial situation and what not, but if you're in a comfortable financial place then I'd always recommend buying it full price to show them some love. These engines are great.
    So I have been wondering, if a scientist had to fight mano-a-mano, what kind of weapon he could use besides guns, injecting himself with Super Drug X, and piloting Mecha 13th?
    ScorchedGround
    ScorchedGround
    Just have a scientist-samurai hybrid with a plasma katana and drone companions.
    He also has a mechanical eye with which he can view his drone-feed and cast magic. :kaopride:

    Ok I think that was my 8th-grader syndrome kicking in again, sorry :kaophew:
    CraneSoft
    CraneSoft
    Thanks for the great examples guys. :kaopride:never expected that much feedback (lol) I actually had scientist-esque skillsets already mapped out but had one particular phase where ...he fights like a normal instead of a scientist so had a problem deciding the weapon of choice rather than the skills.:kaoswt2:
    The Stranger
    @CraneSoft How do you fight like a scientist? Do scientists use science in fights like a magician uses magic? Imagine trying to rob a scientist, and they turn around, quickly mutter some incomprehensible mathematical formula, then you find yourself being quantum tunnelled to some random place in the universe. xD
    Sometimes I just think.... we all had eighth-grade syndrome, only difference is in the severity. :kaopride:
    The Stranger
    It's kinda like how some people seem to think you're single if you don't state you're in a relationship, and the type of relationship you're in, on your FB profile. Couldn't just be because you couldn't be bothered, or didn't want to update it, it's because you're single.
    ImaginaryVillain
    ImaginaryVillain
    I honestly wouldn't know what people think that or not. I actually don't read people's posts on social media. Here's the weird exception as I don't really count it. But on FB I just unfollow everybody and stay friends so I can ignore them but pretend like I care. :LZSexcite: Otherwise I have to be mentioned in a post to respond. :LZSwink:
    Hisao Shou
    Hisao Shou
    I still have it and I'm over 20.
    You know you have made your game too complicated when you as the developer have to constantly question your own design choices.
    bgillisp
    bgillisp
    YEP.
    RainbowGrenade
    RainbowGrenade
    When I start questioning my design, I start cutting things out. I have a habit of overcomplicating and overexplaining. I try to make a point to keep things as simple (or optional) as possible.
    Rayhaku808
    Rayhaku808
    My problem is the opposite. My brain can't handle complex systems but my friends can, so when I'm having trouble with my own systems I have them try it out to see if it makes sense for them Pepega
    I have always wondered why you have to pay real-life currency (more specifically in japanese yen) to fuse personas in persona games, what are the Velvet Room residents are even going to do with that money? :kaoswt2:
    Ngl. I actually lack the brain processing power to catch on topics that starts using mathematics. :kaoswt2:
    caethyril
    caethyril
    Like anything else, it can take a lot of practice to get good/quick at it, especially if it's not your natural way of thinking. Depending on the level of maths involved, it may help to try to "think slow": you generally want to catch every detail and avoid reading between the lines. :kaothx:
    Mfw struggling with character archetypes because haven't been watching any anime for years.:kaoeh:
    CraneSoft
    CraneSoft
    I used to think like that but realized it's easier said than done.
    RCXGaming
    RCXGaming
    I know the feeling. A lot of my character writing is based on people I know, but sometimes it's just fun to work with tropes and dunk the really egregious ones.
    CraneSoft
    CraneSoft
    @RCXDan Modern tropes looked like no-brainers at first glance but upon close inspection they tend to have more depth than you'd like to think, so yeah. :kaoblush:
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Played and finished Mad Father, one of the older RPGmaker horror games out there. That was one mad, MAD father
Hi, I am new here, exciting! Emmm where to change my head portrait?
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
很好,我喜欢你的游戏独特的用户界面
In last 5 years, I have bought 4 MSI computer components and had issues with all 4 of them. With two of them these issues were so huge the board was quite unusable. I think it's safe to day it's my last MSI product purchase.

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