Managed to join a private Discord server with a lot of professional Japanese developers, it was a massive gold mine of useful information and knowledge I felt incredibly out of place. Nevertheless, I learnt more in one day than I did for a whole year. Holy
Seeing how the commercial market barely had games from the older engines anymore, I can't stop being plagued by the dilemma of wanting to migrate the current project to MV every few months. Such is life man.
Me: I need to fix some scripts again for compatibility but don't know how to actually modify this guy's code without breaking things...
My Spaghetti Brain: Just add some hardcode to the parts you need with if-else statements bruh. Who cares as long as it works right?
The right kind of creativity is adding your flavoring and layering on tested and proven tropes, not tearing them down and rebuild things in your image. Just like how you don't cook eggs with a brick or a chainsaw, but instead learning on how to make your eggs look good and different than the other eggs.
I have always wondered why you have to pay real-life currency (more specifically in japanese yen) to fuse personas in persona games, what are the Velvet Room residents are even going to do with that money?
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
In last 5 years, I have bought 4 MSI computer components and had issues with all 4 of them. With two of them these issues were so huge the board was quite unusable. I think it's safe to day it's my last MSI product purchase.