CraneSoft
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  • Fantasy: Oh! 90 unique quests!
    Reality: 3 quests repeated 30 times each.

    - Most RPGs in a nutshell.
    Aerosys
    Aerosys
    One could just implement a generator which adds quest on the fly ^^
    gstv87
    gstv87
    there's only 4 quest types, as depicted in Age Of Empires 2's scenario builder: "Bring object to object", "Bring object to location", "Keep number of objects", "Destroy object".
    that's what started me into game making.
    that, and Tzar.... same deal.
    CraneSoft
    CraneSoft
    There actually is a lot more quest types that don't belong to any of the above (infiltration, minigames, escort missions, puzzle-solving, interactions etc. just to name a few), just that fetch/kill/collect quests are the "primary" template ones for RPG that can be made without much thought process needed, and I appreciate it when games had that variety.
    ...So RPGMaker deletes your save file when it fails to save for any reason...that's a pretty messed up function right there.
    cabfe
    cabfe
    The best way would be to have a temporary save file, have it tested by the engine and if okay, then it replaces the intended slot.
    TheoAllen
    TheoAllen
    @gstv87 the rescue function in RGSS3 is explicitly delete the file. Not the other way.
    Shaz
    Shaz
    There IS a failsafe - it buzzes. Removing the failsafe would just cause your game to crash.
    Me: *Plays Game*
    Me: *Sees an ATM machine* Pog
    Game Message: This is an ATM.
    Me: Oi let me withdraw my mone- wait what do you mean I don't have a bank account?!
    RachelTheSeeker
    RachelTheSeeker
    Clearly, you need the Bank Card key item. And to beat up some urban critters and neighborhood rowdies, so your dad can toss you allowance from his workplace.
    Wavelength
    Wavelength
    I mean, your protagonist started the game with 0 Gold, of course he doesn't have a bank account! ;)
    CraneSoft
    CraneSoft
    Maybe that's the real reason why modern settings protags are all high-school students with missing parents. :troll:
    One thing I never understand in (some) RPGs, everyone starts out with 0 Gold or pocket change.
    Wavelength
    Wavelength
    I actually did try starting the player off with a significant budget in one game, and a lot of players made this mistake! For the remake of that game, I am going to start the player off with much, much less, so that I don't have to balance the early parts of the game around the assumption that the player will spend their money wisely before they really understand how the game works.
    CraneSoft
    CraneSoft
    Yes I am aware this is one of those acceptable breaks from reality, but from a storytelling standpoint as it is hard to justify why some protagonists with high social status (royalty, high-ranking soldier etc) don't have any starting money/savings like they are born yesterday. Games usually avoid such subject for good reason, but part of me wants an explanation of why they don't have starting money.
    Countyoungblood
    Countyoungblood
    With as many people living paycheck to paycheck its kind of par but without goblins to slay for gold...
    Now gotta remake my whole menu UI and battle system because of a change of TOS by the script writer, such is life.
    Trying to sell a game with promises of a "unique story" as a nobody is akin to passing pamphlets to random people on the streets.
    I am starting to worry that VXA may become obsolete by the time I could finish my project ...sigh long development times Pepega.
    • Like
    Reactions: dreamfall887
    bgillisp
    bgillisp
    Well considering people still release things made with 2000 and 2003 and XP, I'd say not worry about it.
    CraneSoft
    CraneSoft
    Just anxiety caused by work stress as usual (heh), the only saving grace is that most people's PCs are still not optimal enough to run MV, although the shift is definitely happening across the years as more and more long-time devs who started with VX has started to migrate to them.
    And I'm convinced yet again that art > everything in the gaming world. Why? Just look at Ryza.
    CraneSoft
    CraneSoft
    You are right that it is definitely not foolproof but statistics do show that art have the greatest impact when it comes to affecting sales directly.
    bgillisp
    bgillisp
    Maybe at first, but many games have had good art but bad gameplay which impacts game #2 as the audience is now like nope, you fooled me once with your art. Not again.

    Long term, gameplay will win more over than art though. But you're more dependent on word of mouth. To the Moon wasn't an instant hit after all.
    CraneSoft
    CraneSoft
    Yes, art "baiting" is actually a real issue in the R18 industry, so I'm assuming if a game in question have at least acceptable gameplay and is not just trying to sell with art alone. After all, the market right now is completely different from back then where you can get away with mediocre art, not anymore since word of mouth are now much more difficult to achieve.
    The first warning sign of a game that's going to be turd: 95% base hit accuracy and enemy 5% base eva. Without scripts.
    bgillisp
    bgillisp
    Aka about a 90.25% actual to hit (95% * 95%).
    CraneSoft
    CraneSoft
    And then proceed to miss 2 out of 3 attacks. (which happened more than I'd like to admit)
    bgillisp
    bgillisp
    Like we said in another status, 1 in 100 chance to miss, miss 3 in a row. 1 in 100 chance for a loot drop, you'll get it next Tuesday, maybe.
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Good grief am I ever so dusty on music creation. Never move, gentleman and ladies!
After waiting for several months to observe the results of vaccines, I finally decided to go for Comirnaty, because now my job needs me to either be vaccinated or take a regular testing every 2 weeks(240 HKD per test), and it seems to me that Comirnaty is safe enough in my case :)
So, to create multiple faces one needs to first export, then import, over and over... who came up with this weird mechanism...
Away from home now since it reduce COVID spread
I hate doing voice over videos but people said they like hearing about the details.

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