Recent content by CriticalGames

  1. CriticalGames

    That's awesome Lilly, me too! Although I only do it when no one's around haha =P

    That's awesome Lilly, me too! Although I only do it when no one's around haha =P
  2. CriticalGames

    A New RPG Maker draws near! Command?

    Boy, that's...uh...a lot less of a step forward than even my cynical self was expecting. I'll withhold judgement until we have all the details, and in some ways having the engine function so much like MV will make it easier to jump into, but so far...it just looks like MV with a couple of new...
  3. CriticalGames

    Commercial project questions and guidance request

    Those are all great and really expansive features, but that doesn't fully convey the scale of the game. What you've got to really think about is how many environments will the game have (and thus, how many assets)? How many characters will the game have? Will all NPCs be unique, or will sprites...
  4. CriticalGames

    Commercial project questions and guidance request

    Prices can vary drastically from artist to artist, and based on your requirements. For my game, I broke down every individual tile/frame of character art/battle animation, etc. in order to figure out how much was needed. ABS will definitely help with that though. Seeing as it's ABS, and I know...
  5. CriticalGames

    I usually find world building comes naturally as I make other aspects of the game. I like to...

    I usually find world building comes naturally as I make other aspects of the game. I like to focus on story structure/progression & gameplay first, because that lets you plan out the bones of your game - then all the micro-level details can be fleshed out later =) Often I find world building...
  6. CriticalGames

    @Poryg I can understand that. And hey, whatever floats your boat - I took a similar perspective...

    @Poryg I can understand that. And hey, whatever floats your boat - I took a similar perspective when I was around your age too. Just trying to make you feel better and let you know that you're not alone in this =) All the best!
  7. CriticalGames

    *Character limit* I'm a soft-y romantic, so I thought that was a sweet thought I wanted to share...

    *Character limit* I'm a soft-y romantic, so I thought that was a sweet thought I wanted to share - hopefully not too abstract =P Stay strong mate! I know we'll all get there =)
  8. CriticalGames

    I know man, I feel like that all the time. Personally, I like to think about the fact that "she"...

    I know man, I feel like that all the time. Personally, I like to think about the fact that "she" (whoever she is) is already out there; you've just got to find your way to each other. And if you think of it like that, well then...that also means that wherever she is, she's watching that same...
  9. CriticalGames

    Change Cursor Image

    Sorry to bump an old thread (and you may not need this anymore), but I think the Victor Engine Arrow Cursor Plugin could be just what you need! https://victorenginescripts.wordpress.com/rpg-maker-mv/arrow-cursor/ You can set cursors for each different window =)
  10. CriticalGames

    RPG Maker MV Nintendo Switch edition?

    Not that I expected the MV Player application to help PC devs (that would be totally different from releasing on the eShop, PSN, etc.), but it definitely sounds like this launch won't improve anything for us PC version users at all. A shame, but not surprising...
  11. CriticalGames

    Shake Screen during Animation

    Thank you very much for the reply @OnslaughtSupply! I didn't really think that the custom battle system should matter - beyond Yanfly's plugin - as it all comes down to manipulating MV's in-built animation system. I really appreciate the JavaScript code (definitely seems like that would be...
  12. CriticalGames

    Shake Screen during Animation

    One more time, with feeling! Bump =)
  13. CriticalGames

    Shake Screen during Animation

    Just a friendly post-72 hour bump! I don't imagine there's an answer, but it would be sincerely appreciated if anyone has a good solution =)
  14. CriticalGames

    Shake Screen during Animation

    Hi everyone, I've had a bit of a problem with this for a while now, and haven't found a solution. I need a way to shake the screen during a battle animation. I know that I can Macgyver a sort of solution by using common events to shake the screen in-between or after animations have played, but...
  15. CriticalGames

    Angels of Death - First RPG Maker Game on Switch?

    Wow, that's amazing! This game's definitely another great example of how the engine doesn't matter in the long run; it's entirely what you do with it =) Thanks for sharing!

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If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
Anyone had school furniture?
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
Place Events Like Tiles Through Replacement, & Take Notes Free Form | RPG Maker News #41

the singularity is upon us:
1621133810311.png

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