CrypticCuddler
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  • Been having a hard time staying focused on game making, but I got a new script from Zane that helped me get a handle on things. Thanks so much Zane!!
    OMG, How hard is it to make an event where it runs from you and when you catch it, it stops and heals you. APPARENTLY, stupidly hard. Atleast for a noob. Imma go to bed and tackle the issue tomorrow I guess :T
    zachfoss
    zachfoss
    don't let the bed bugs bite your ass!
    UsainSloth
    UsainSloth
    Maybe when you touch the event. The event triggers a 1 sec wait timer. Then you add the rest with healing, animation etc...
    ??????
    ??????
    just make an event with a custom move routee that uns away from you faster than normal speed, this adds difficulty. Then make it heal when the event is touched. done :)
    @-@ Truly sorry for the accidental spamming everyone.
    Alexander Amnell
    Alexander Amnell
    I don't see any extra spam so it looks like it was dealt with. Seems that's been happening to a lot of people lately though (seen several instances recently where 3+ identical posts would pop up at one time.)
    CrypticCuddler
    CrypticCuddler
    Yeah but it was pretty bad for a second @_@ yeesh, had like, 6 of the same post up. So much lag.
    I think I've finally developed a system to successfully draw on a digital platform, ho ho ho! Now for bed -w- Tomorrow I shall rip it with the face graphics!
    This weekend I got NOTHING done for my game or school..wtf was I doing? I was realizing how bad my art style looks on a digital platform.
    SO, whose now drawing the facegraphics for my game, after all this time saying "I'LL JUST CHARACTER GENERATOR AND EDIT ALOT IT'LL BE FINE" This guy, right here.. -_-;
    Last night, I calculated how many maps I will need to create for my game..around 58 total. FML.
    Drachen
    Drachen
    That's not so many, actually. One game I played had over a thousand...
    CrypticCuddler
    CrypticCuddler
    Holy crap. Yeah I guess 58 really isnt that much now that you say that XD just seems like a lot for a first game hur hur
    I just got paid recently, not much, but still got some cheese..heavily considering going and buying some resource packs..ALL THE RESOURCES
    I'm starting from scratch with my game by copying and pasting what I do have into a new game project and I'm gonna work on mapping again @-@
    CrypticCuddler
    CrypticCuddler
    And leave the scripting to others..
    nio kasgami
    nio kasgami
    ha is a good stuff to do x3 or you gonna begin to lost courage x3!
    Sketcy-Sketch
    Sketcy-Sketch
    I hated starting my game over from scratch--but it was like 200% better for it. Whatever doesn't kill your game makes it stronger, I guess. ;)
    I am so excited about all my planning for my game coming together in my head. It's not going to be done within a few months though, I realize that now XD But I won't settle for less even if it is my first game!
    nio kasgami
    nio kasgami
    yup the courage is the good motivation >3!
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The forum stalled for a second and I thought I got banned for using 1 swear word. :kaoswt2:
Today years old when I realized I can track Last Skill ID used as a variable... natively in engine....

*sighs in reconstructing skill system*
Well, another class starts tomorrow. About 2 weeks of teaching them virtually and then they arrive on campus for about 4 weeks of in-person instruction. The next batch of Snorlax Acolytes is hopefully ready to go!
I notice that my examples are so often based on what Fallout and Skyrim did.
Yet none of my games have anything based on anything Fallout or Skyrim did.
Isn't that funny?

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