Crystal Noel
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  • Hello, friend! I'm working on a Pokémon standard-ish JRPG engine from scratch-- in which you play as Pokémon instead of trainers-- and I was wondering if I could have some help with implementing your Buff Adjustments script. How are you doing?
    Shaz
    Shaz
    Please use the forum or the PM system to ask for help.  All forum members can read this.
    SolemnDream
    SolemnDream
    Oh, I see it. Sorry.
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Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

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