Hey man, what's your proficiency with coding for RPGMV? I talked to GALV about possibly adding a few features to that projectile plugin, but he doesn't really work with RPGM anymore. He suggested I look to some other people to potentially adding to his or creating an all new one.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.