Hey man, what's your proficiency with coding for RPGMV? I talked to GALV about possibly adding a few features to that projectile plugin, but he doesn't really work with RPGM anymore. He suggested I look to some other people to potentially adding to his or creating an all new one.
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.
My memory is embellishing the quality of NES era game assets :/ .... I need to stop comparing my work to somthing that was groundbreaking decades ago. Especially since its not as good as I seem to keep remembering it to be.