cthulhusquid
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  • My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
    Me: Good!
    My brain: You need to remake the hotel you start out in, it's not realistic enough.
    Me: Ok... This was unexpected, but I can do it.
    My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
    Me: Crap.
    Conflictx3
    Conflictx3
    feel. your. pain. just last week i sat infront of the generator and made 50+ NPCs because my fantasy race has certain trademark looks that left me unable to hit the "random" button, the things we do for immersion and cohesiveness!
    Dororo
    Dororo
    Brains speak it easy, they aren't the ones that struggle in the end. They sit in their own comfort zone in the skull. Such braggarts.
    My package that's been in transit for 128 days now is moving again!
    :rtear:
    The horrors of gold and drop balancing are not to be trifled with lightly...
    KakonComp
    KakonComp
    Could do gold per damage dealt, and special situations yield items, that way there's no percentage to balance.
    cthulhusquid
    cthulhusquid
    Each human enemy can drop between 1 and 10 items, it's supposed to be what they are carrying throughout the Wasteland. A mixure of food, drinks, weapons, ammo, scrap items, drugs, etc.
    Mystic_Enigma
    Mystic_Enigma
    I make it so that enemies, except in some cases, never drop money. Instead, it's obtained from spots that spawn on some maps and after completing quests and events.
    One of the hazards of the microwave: cooking something for six minutes when it should be 60 seconds, and come back to see smoke pouring out of it, and the plastic is now fused to the blackened food.
    What I would give to actually get some feedback on my game...
    • Like
    Reactions: xDRAGOONx
    Cythera
    Cythera
    Hey, if you send me over the link to your page/download, I'll play and give you feedback! All I ask is you give my game a go in return :3
    mishakoc
    mishakoc
    I've been playing your game but didn't get too far yet, just gotten out of the first village. I want to play some more (when I have time) before sharing my thoughts.
    Well, looks like I head back to work tomorrow. This multi-month long break has given me time to make a ton of progress on all three of my games, including the release of a demo.
    The demo for Battle Castle: Shadow From the Past is now officially released!
    Playtesting for Battle Castle is done, demo time for me was roughly 6 hours and 20 minutes. I'm going to pass it on to a few friends first, and after getting some feedback will be posting an official topic.
    The demo for Battle Castle: Shadow From the Past is very close to being released. Just some more playtesting to go.
    The next update for the Cube Trail is coming along pretty nicely as well.
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ESAMarathon on Twitch, now streaming "Eat Girl". Yep, that's the title of a game... Apparently it's a Pacman knockoff.... Which is of course the only logical conclusion one would get from a name like "Eat Girl". :kaopride: I can't believe anybody would think anything else! :kaoback:
Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.

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