Getting feedback on your games can be painful, but it is TOTALLY WORTH IT. People will catch things you missed, or have totally different viewpoints that you never would have thought of, or was too blinded to see.
There was a large beetle flying around in my brother's room just now. When it got caught, there were tiny bugs crawling all over it, like parasites or mites or something. Maybe it was one of those zombie bugs and it was being mind controlled...
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Content Warning: Contains use of alcohol, mild language, mild suggestive themes. The demo covers the first fourth to third of the story. This is a dialogue-heavy game, so don't expect to skip past everything and understand what is going on. Story: Battle Kingdom has gone through two immensely...
Playtesting for Battle Castle is done, demo time for me was roughly 6 hours and 20 minutes. I'm going to pass it on to a few friends first, and after getting some feedback will be posting an official topic.
F.Knight: We runs out the food! Hero: Anything could eat in this place? F.Archer: It's a bunch of Mushroom over there. I wonder it's safe to eat. F.Knight: No worries,we have to fill our inside no matter what it is.
(Hero & F.Knight Eat The Mushroom,After 10 Seconds They Collapse With Foam)