There was a large beetle flying around in my brother's room just now. When it got caught, there were tiny bugs crawling all over it, like parasites or mites or something. Maybe it was one of those zombie bugs and it was being mind controlled...
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Content Warning: Contains use of alcohol, mild language, mild suggestive themes. The demo covers the first fourth to third of the story. This is a dialogue-heavy game, so don't expect to skip past everything and understand what is going on. Story: Battle Kingdom has gone through two immensely...
Playtesting for Battle Castle is done, demo time for me was roughly 6 hours and 20 minutes. I'm going to pass it on to a few friends first, and after getting some feedback will be posting an official topic.
I love how I can look up a problem I'm having with my game, find a post from like six years ago that addresses the issue, and the solution provided still works in RPG Maker.
It's times like those that my life feels really easy XD