Recent content by Cuprite

  1. Cuprite

    Do you have a preference on how many party members you like in turn based battles?

    I've always preferred somewhere between 3-5 party members. Radiant Historia did good with 3 members, since it worked well with it's more tactical turn-based battle system, though I feel it can work well with a more traditional battle system (I'm fairly certain FF7 did this, but don't quote me on...
  2. Cuprite

    SRD HUD Maker Bug?

    I think it might have something to do with the fact that I was originally going to use the FPLE plugin and used the demo project as a base. I'll try making a new project for it. *Update: Hey, so I moved everything to a new project and everything works perfectly now (As far as I can tell...
  3. Cuprite

    SRD HUD Maker Bug?

    Oh, right, that's what I meant to say. My bad. I've edited my last reply to say what I actually meant to say.
  4. Cuprite

    SRD HUD Maker Bug?

    I replaced the edited HUD Maker plugin the original again and then looked at the rpg_core.js. When I did, it didn't show a version number at the top, so I'm assuming its 1.0.0. Here's a screenshot of the console. Yeah, that probably wasn't the smartest decision I've ever made, huh? And thanks...
  5. Cuprite

    SRD HUD Maker Bug?

    Bump.
  6. Cuprite

    SRD HUD Maker Bug?

    That fixed the "RangeError" part of this. Thanks, SimProse!
  7. Cuprite

    SRD HUD Maker Bug?

    So, I was trying to use SRD's HUD Maker, but for some reason, an error popped up telling me my project had to be in v1.3.0 or higher, but my version of RMMV is 1.5.2. Can somebody please explain what's going on here? Also, when SRD's Game Upgrade is activated, I get this error. *Update: I've...
  8. Cuprite

    Cuprite's Resources

    I have returned! :D Added an "FPLE" section for stuff usable with the FPLE plugin for MV (Could be useful for older versions of FPLE, but don't quote me on that). Added "Tree Walls" to FPLE. Sidenote, I hadn't realized that I haven't updated this since the end of July. :hswt: (I'd blame...
  9. Cuprite

    "Escape" Command Activating a Common Event?

    Update: After escaping once, the next battle you go into soft-locks the game. I have no idea why. EDIT: It was because the skill was instant cast. I understand what JGreene meant by the game freezing on the battle map now. Unless I can think of a workaround for this, I'll have to do what he...
  10. Cuprite

    "Escape" Command Activating a Common Event?

    Other than the battle menu having empty spaces where icons could be (I disabled them), this works perfectly! I've also decided to make it so if the party already has the state, it'll skip the confirmation. The state would also need to be healed via item or inn. Thanks! :hhappy:
  11. Cuprite

    "Escape" Command Activating a Common Event?

    I removed the instant cast part from the forced skill to see if it froze for me, but it just did the same thing as before. I guess I'll try using SRD's Battle End Events again. At the beginning of the game, I'm going to have the player obtain a tutorial book, so I guess it wouldn't be completely...
  12. Cuprite

    "Escape" Command Activating a Common Event?

    I don't know if I'm messing something up here (I assume I am), but it doesn't force the action at all. It just inflicts the state. I also tried using Abort Battle, but then it got rid of the state after exiting the battle (Even though it isn't set to remove after battle end). My other escape...
  13. Cuprite

    "Escape" Command Activating a Common Event?

    For the most part, this works. There's only two problems I'm having. It doesn't seem to be compatible with Yanfly's Equip Skills plugin. It just show's the class's available skill types rather than the universal "Skills" menu with 6 slots. It's also treating the escape as a defeat, playing the...
  14. Cuprite

    "Escape" Command Activating a Common Event?

    Sorry, I should have been more specific. I was kinda vague about what I was trying to do. My bad. .-. SRD's Battle End Events plugin only works after you've run away from battle. Basically, I'm trying to make it so the game asks if you want to run away. If you say yes, you'll escape (guaranteed...
  15. Cuprite

    "Escape" Command Activating a Common Event?

    Is it possible to have the in-battle "Escape" command activate a common event instead of the default escape event (Without editing RMMV itself)? Because I've changed the "Escape" skill in the skills list to activate a common event, but it still does the default escape, so I assume it has nothing...

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