Using up a troop slot to make all of your common troop events for all your other troops is great for keeping all the stuff in one place, so it is all easier ot find and distribute to your other troops. Also a great way to test them out.
I find painting with photoshop way easier than doing cartoon line work. Contour line. Not much to feel with. That's why you sketch things out first. But with paint, I can just throw on screen. I feel more. I see more. It's kind of easier to see for me
Just made a set of guard activating skills and states for characters mechanical suits. Organized, cleaned up and refined formulas for weapons elements and fleshed out all the traits for the 5 main suits. All in 30 mins. Feeling accomplished? Maybe. Have to do mapping. Hate mapping...
Months of pestering the wonderful staff with questions from basic things to more complex actions. Months of copy and pasting what they've told me into notepad made txt files for future reference. Best thing I could have done...
Kind of bummed that in change actor parameters for permaent increases, I can only change the base parameters and not add features like install critical bonus or state resist permanently to character directly. Gotta add copies of an actor and switch em out for that feature.
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
In last 5 years, I have bought 4 MSI computer components and had issues with all 4 of them. With two of them these issues were so huge the board was quite unusable. I think it's safe to day it's my last MSI product purchase.