Using up a troop slot to make all of your common troop events for all your other troops is great for keeping all the stuff in one place, so it is all easier ot find and distribute to your other troops. Also a great way to test them out.
I find painting with photoshop way easier than doing cartoon line work. Contour line. Not much to feel with. That's why you sketch things out first. But with paint, I can just throw on screen. I feel more. I see more. It's kind of easier to see for me
Just made a set of guard activating skills and states for characters mechanical suits. Organized, cleaned up and refined formulas for weapons elements and fleshed out all the traits for the 5 main suits. All in 30 mins. Feeling accomplished? Maybe. Have to do mapping. Hate mapping...
Months of pestering the wonderful staff with questions from basic things to more complex actions. Months of copy and pasting what they've told me into notepad made txt files for future reference. Best thing I could have done...
Kind of bummed that in change actor parameters for permaent increases, I can only change the base parameters and not add features like install critical bonus or state resist permanently to character directly. Gotta add copies of an actor and switch em out for that feature.
Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.