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  • Great...I just birthed this burning idea for an evolution style game. Oh dear...
    I'm beginning to think that I care more about making creative systems, formulas and such than I actually do completing anything.
    Sharm
    Sharm
    That's not necessarily a bad thing. It took me a while to come to terms with the fact that I love RPG Maker but all I want to do is make art for it, not a game. Just make that work for you.
    So many fun ways to establish formulas that fit certain laws in my game. Difficult sticking to a consistent route. But I'm getting there.
    I'm going to go bonkers. I really wish VX Ace had an easy way of organizig database lists such as skills weapons items etc. X__x GAH!
    Shaz
    Shaz
    spreadsheets during planning stage to write all your lists can't be beaten :)
    Alexander Amnell
    Alexander Amnell
    Spreadsheets are always golden, especially when you use variables with more than 100 possible counters, talk about nightmares.
    CWells
    Notepads have been helping me lots. Only, I started making them when I was halfway through with the stuff v_v


    However, yes the lists are great to have.
    Making some necessary edits to Conjurers college system. Still working oin things. Definitely. But my life is a mess
    It's only a side project and just to test my game complete and ready to share skills but I'm terrified of releasing my game lol...
    I just started constructing my tournament point system and win and loss events. They're complex and pretty cool! I'm proud of how it's coming along.
    I love Yanfly's doppleganger script. It makes it so easy to monitor enemy stat growth across levels and allows for quicker more accurate adjustments in game mechanics. Love it
    I'm going to make a little side project. Something really simple to experiment with. A fighter game RPG style. No walking around, just one menu, select and fight. Gotta find a way to match enemies with actors. Level scripts YAY
    Arin
    Arin
    Yanfly's Doppelganger Script?
    Ruby
    Ruby
    I'm doing the same thing with my enchanted tileset!!
    CWells
    I have a level script but I'll check out the Doppleganger one to see the difference.
    I think my game is too big. I'm real close to max set of skills =D
    ??????
    ??????
    you can script even more than 9999, you just have to script it all rather than database it. Not like theres any need for anywhere near that amount of skills though...
    Darkanine
    Darkanine
    It might be useful for Prefix and manual fusing skills,will be a pain to make though.
    CWells
    Yeah but I can't imagine having that many skills o_o. How would anyone manage that? I'm just glad I can go past 200. I just need to put down about a dozen(?) or less things down then I'm totally set! No more need to add anything new to skills! =D Graphics on the other hand... -_-. Too depressed for drawing.
    I haven't seen an anime I cared about for a while. But now I'm a big fan of Sword Art Online.
    Baka-chan
    Baka-chan
    You should watch "Log Horizon". It's much better then SAO so far ^^
    Make a text document and call it your item log. Don't ask why. Just do it and record every item in your game in this log. Then type out next to each item every single reason for its existence.
    Drachen
    Drachen
    That's a pretty good idea.
    zachfoss
    zachfoss
    why?
    Arin
    Arin
    Loot


    Loot


    Loot


    Loot


    Loot


    Loot


    Loot


    Loot


    Item that heals X status


    Loot


    Loot


    Loot


    Loot...
    I played a demo for Metal Gear Revengeance. Cyborg ninja action. More fun than I thought! But it's Metal Gear so yeah ;)
    xein
    xein
    Yeah, except you won't need to stealthily move from one point to another.
    CWells
    That was a bit of a surprise, really. I expected stealth to come into this one.
    I decided to use defense as a source of power for earth magic. It's proving an interesting thing to work with since my formula puts atk over DEF in strength by 1.2 points.Fun playing with it though.
    Whenever I come across little road blocks in my combat mechanics because of skills that slightly conflict with the rules of my game/class/enemy parameters, it just feels so good when I find a creative solution to keep things as they are and get things moving smoothly again. It's just a great feeling.
    CWells
    Sometimes it's just a little number adjustment, other times it's a "no don't use this for defense, use this instead" but regardless, it's fun keeping things properly set
    Solo
    Solo
    Yes, yes it is. As a matter of fact, I think I was sometimes addicted to fiddling with the numbers and statistics in my project. It just feels... so... GOOD to achieve that PERFECT balance! ^_^
    CWells
    Yeah it's kind of weird. I caught myself doing this too :/
    Creating some monster graphics for Conjurers College. Fun. Been too long since I used tablet. Work...but it's my work. So it's good work.
    I tried to tie holy magic to current hp. lol the scaling is ridiculous even at 0.12 percent when higher level enemies use holy magic. XD I'll fix that
    Engr. Adiktuzmiko
    Engr. Adiktuzmiko
    though of course if your user has a 1M HP, then 0.12% would be 1200...
    CWells
    actually 12% of 1M would be 120000 :p Missed a 0
    CWells
    I found my fix though. I'm just using MAT as a balance to cut on current hp dependency and have upped the MDF that the strikes go against. So far, I'm getting pretty nice stable numbers with:


    a.MAT * 3.6 + a.hp * 0.16 - b.mdf * 5.2
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Pootscooter wrote on Pharonix's profile.
Hey @Pharonix, just wondering what you're up to lately and if you've had an opportunity to check out the LTBS thread in the past few days...(a couple of us could really use your expertise). Hope you are well and Happy Thanksgiving!
Anyone know the best size image to put in signature?
Well, the local collections agency is hiring... bleh. I'm not rude enough for them to hire me. Even the people they collect FOR don't like dealing with them. >.>
EA: "Kids are buying currency, not using money to gamble. It shouldn't be illegal!"
Me: "So... kids should be allowed into casinos to buy poker chips and not spend them at the blackjack table? Pretty sure, even buying currency used to gamble is illegal for children."
Been hard at work in photoshop working with MOG scripts for main menu & victory result screens, might do all my maps and Npc chatter this week too!

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