Hey, thank you for working so quickly on this problem ;)
I've just tested a bit with the updated version and ran into this problem:
I've tested with a new project and didn't make any changes to the code.
After that I tried to change the line of the script into:
var base = gui.App.dataPath +...
I just remembered that I forgot to mention a critical part about the bug. You have to turn the BGM volume to 0 in the ingame options before interacting with the event.
If the volume is at 10 or higher it works. But if turned off something goes wrong
It took me a while but I figured a way to recreate a bug in your Demo project that causes the problem I mean.
First I created a new event. that looks like this:
Then I set the BGM of the map to town1
When interacting with this event I get this Error:
Since I have multiple fade bgm and replay...
I tried using this plugin and everything related to the saves works fine. (they are stored in a folder named after the game inside appdata)
However it looks like the game is then unable to find the config.rpgsave file.
What I mean is: if you enable auto dash in options it only stays...
the last days I tried to modify Yanfly's Save_Core plugin so that when you save the game you get a popup window to enter a extra description (Title) for the savefile. I tried to do this via an actorname and the script:
I've included this plugin into my project. and while the lightning and also in editor tools all work well I've encountered a problemm on
larger maps (in my case 60x60) whenever I run from one side to the other the picture stutters for a few secs at random points. (fps drop from 60 to...