I feel there is a poetic justice in the final boss of a game destroying the dev's sanity during the development phase, and more than likely destroying a player's team during the actual game We're all gonna suffer together, okay?
I'm happy to report testing for the new demo that is infinitely more reflective of polished, intended gameplay is underway!
So far, I've had just one fatal crash, two instances of walking on water, a one-time phasing through a fence, the warping of time itself, and a depressing amount of spelling mistakes! All the same mistake, by the way: 'recieve' ...Everything is under control
Why is it that whenever I'm on a roll with game devving, I gotta go do real-life stuff? Like work - bleh!
I just have to hope my train of thought survives my shift and I can continue when I get home haha.
I am very proud of the recent progress I have made
Sometimes I just wanna pop into a heated thread and go
But then I'd probably be participating in internet drama, and that's too much human interaction for me. So I'll just slink back to my corner and get some dreaded mapping done
Kind of regretting adding NPC behaviors and having them go different places during different times >.> Yes, it's awesome to see them waddle home at night, yes, it adds world flavour. But oh, how it takes so much time...
I think this is one thing I may have to say 'I bit off too much' haha. I'm starting to feel the work far exceeds any possible payoffs
Cythera's doing something dumb again.
Literally nobody is asking for this. But I'm going crazy making this mechanic. Because I think it'll be really cool when it's done!
Now, if the game will ever be done - THAT is up for debate haha...ha
So many QoL and balancing and mechanics changes...I wanna put out a new demo for my game that is more reflective of the intended final product, but, ugh! I told myself I wasn't allowed to do any more updates until the game was finished.
Or it would just be a series of 'ooh, this is neat - update the game now!'
That was a stressful afternoon. Multiple tornados touched down in my area. No major injuries, but a lotta damage.
Not quite sure how all of them missed me. Go like 2km from me, and it's a mess.
My cats are okay though ^-^
I discovered my game's to-do list contains something called "+Speed of the Tuna".
And no. I have absolutely no idea what that means, where it comes from, or why/when I wrote it. Someone tell past me to better write out her thoughts.
Even though it's messy and scrappy and very rookie, I am ever so happy when my cobbled-together code works
I managed to mod YEP's crafting plugin so I can add custom categories. That way all my craftable items aren't shoved into a single list! That gets very long and annoying to look through.
Phew! Finally finished completely overhauling the way armour, weapons, and crafting work in my game.
One day I'll actually finish the game rather than keep changing stuff, but I do view this as a necessary change.
Now to just...balance test everything...oh dear