I don't believe it. I actually did some proofreading in my game - and fixed some grammar errors! I feel so accomplished, knowing I can actually proofread my own writing!
...I've had a bad day, okay? Bad enough for me to want to proofread stuff.
Ughhh, July is not my month. Thankfully, it's nearly done.
I had a mini-boss in my game you could lose to without game over-ing. During playtesting, I lost to said boss. Game over?
Somewhere, sometime, I removed that option and NEVER put it in my changelog so I have no clue when or why I did this.
Dev is broken inside. :/
Whelp, I'm moving in 3 weeks and starting university in 8 weeks ^-^
Sadly that means I won't have too much time for game dev work until I get settled in at school.
One day, I'll have a finished game haha - one day!
Does anyone else struggle with - 'oh, I've learnt so much; I could make my game way better if I went back and redid it' ?
Because I'm torn; yes, that's probably true, but I'll learn something else later down the line. If I keep redoing to improve, it'll never be finished!
Whelp. I wanted to take a programming class and a game development class at university as electives. They said no It's not in my program. Now I'm sad, and in trouble ha... I struggled enough to pick my electives in the first place!
I got a new PC... Nothing wrong with my lil laptop at all! Still works great, and I'll be using it for school. But, the specs for gaming were falling off fast. So I was selfish and bought myself a beast of a PC ^-^
I've finally done it. 1,400 hours in the engine. A 30 hour demo. And I've FINALLY customized my game's save/load menu scene!
...It's not at all what I was supposed to be doing ._. And now I have a burning desire to animate said save/load scene.
If there was an award for best game dev procrastination, I'd say 'meh, I'll pick it up tomorrow'
Honestly though, I've been staring at the same half-made map for a while now haha! Ahhh, I'm so tired of mapping!
I am finally done making the 'superbosses' in my game!
I'm happy because oh my gosh they were a lot of work, but I'm also sad because I love database work... And also because I loved making stupid powerful bosses ._.
Gotta admit, when I look at how much I have left to finish on my game, I feel pretty sad...
Then I step back, see all I've completed so far...and realize I still have to finish up a bunch of other stuff too
I have some news that I want to share - I've been accepted to university ^-^
I received some offers just over a month ago, but I wanted to make my choice and get things in place before sharing the news.
I'm super excited, and I'm very happy with my choice of program and school.
My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.
"Everything tastes like chicken until it's chicken, then it doesn't taste like chicken."
Context: chicken samosas do not taste like chicken. I thought it was veggie samosas.
Just another ordinary evening.
I just had my first real fire. Dad made burgers for lunch and the grill caught fire. He tried to get water but I told him you should never put water on a grease fire. So I got him the fire extinguisher under the sink and we managed to put it out. I can still smell a little of the smoke coming from the patio, but at least it's clearing. It sure was scary though.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.