First day of university done. I was super worried about any course that requires math skills, because I haven't really used math for a while. Except, I have.
There is some notable overlap between my math-based classes and the math used in game dev. Fractions, percentages, coordinates. It's, super cool to see actually! ^-^
It has been so long since I've done any serious writing in my game that I've forgotten the characters' voices Ooohh boi, that means I get to rewrite the next scene several times over until I get their voices back.
I don't believe it. I actually did some proofreading in my game - and fixed some grammar errors! I feel so accomplished, knowing I can actually proofread my own writing!
...I've had a bad day, okay? Bad enough for me to want to proofread stuff.
Ughhh, July is not my month. Thankfully, it's nearly done.
I had a mini-boss in my game you could lose to without game over-ing. During playtesting, I lost to said boss. Game over?
Somewhere, sometime, I removed that option and NEVER put it in my changelog so I have no clue when or why I did this.
Dev is broken inside. :/
Whelp, I'm moving in 3 weeks and starting university in 8 weeks ^-^
Sadly that means I won't have too much time for game dev work until I get settled in at school.
One day, I'll have a finished game haha - one day!
Does anyone else struggle with - 'oh, I've learnt so much; I could make my game way better if I went back and redid it' ?
Because I'm torn; yes, that's probably true, but I'll learn something else later down the line. If I keep redoing to improve, it'll never be finished!
Whelp. I wanted to take a programming class and a game development class at university as electives. They said no It's not in my program. Now I'm sad, and in trouble ha... I struggled enough to pick my electives in the first place!
I got a new PC... Nothing wrong with my lil laptop at all! Still works great, and I'll be using it for school. But, the specs for gaming were falling off fast. So I was selfish and bought myself a beast of a PC ^-^
I've finally done it. 1,400 hours in the engine. A 30 hour demo. And I've FINALLY customized my game's save/load menu scene!
...It's not at all what I was supposed to be doing ._. And now I have a burning desire to animate said save/load scene.
If there was an award for best game dev procrastination, I'd say 'meh, I'll pick it up tomorrow'
Honestly though, I've been staring at the same half-made map for a while now haha! Ahhh, I'm so tired of mapping!
I am finally done making the 'superbosses' in my game!
I'm happy because oh my gosh they were a lot of work, but I'm also sad because I love database work... And also because I loved making stupid powerful bosses ._.
In one of my game projects, I am working on an arena where you can fight combatants or bet on monsters, and, man, it is taking so long, lmao. I do not think that it helps that I am using an evented combat system with a lot of things that I have to edit.
Time to take a little break from the project to work on another for Skyrim. Shouldn't take too long, as it's just fulfilling an easy to do request(more than likely I'll get beaten to the punch but...) this also gives me an excuse to play Skyrim again LOL.