So happy; I got my NPC behaviors working. NPC will now go home/the inn at night, and walk around and do their thing in the day. But if it's past certain hours (like if player enters the town at 2am) the NPC will already be home. Vice versa for day time. AND. I did it using only the one NPC event haha! Oh, I am very happy with this!
Today on Cythera vs basic code:
It's target.actorId() not target.actorID()
Did I spend an hour tearing my code apart, wondering what was wrong with it, not even bothering to check the actor ID part? Yup.
An oversight on my behalf created an accidental bonus mechanic within my game.
And ya know what? I like it So I'm going to keep it. I'll just rebalance a few things around it!
I want to get a demo for this lil side project out shortly - maybe a month.
Thinking of doing game reviews. Partly for fun, partly to give a lil something back to the community.
Aside from my litany of horrible jokes, and the odd mangled bits of code I help people with haha
Something is working in my game, and I have no idea how or why. It wasn't working yesterday. But it is now.
So we're just gonna...move on, and never, EVER, touch that passive again, lest it break.
That moment when you're getting a new update ready, deploy it for the final round of testing (gotta make sure the deployed version runs, ya know?) andddddd there's a visual blip Doesn't impact gameplay. It's only on-screen for a few seconds. But you can't leave it there.
So now you have to fix it, then redeploy, then retest. Why do I do this to myself.
This was 100% a productive use of my time. Rather than make game progress, I... made a lil boat that shows the characters when the boat in is use?
I think it's cute though.
Having a hard time finding motivation to work on my game. Not sure why. Just...eh. Not bored, but just tired. I think I'm getting a little frustrated with myself as to why the stupid thing isn't finished yet.
I just had a 1% event happen 6 times in a row while testing a new WIP mechanic, and oh did it throw me for a loop Whelp. I guess I'm buying a lotto ticket tonight?
Ahh, yes, game development. Where I notice a bug and rather than spend 2 minutes fixing it, write it down in my to-do notebook. Then stare at the screen for half an hour.
Progress. Someone please help
Important news: I have a sofa!!!
I've been living in this place for over a year and oh, how I tired of sitting on patio furniture inside! So, I got a sofa. And it is amazing.
Now it is property of my cats >.>
Got the core mechanic for my IGMC game working perfectly. Which is really good, because I wasn't sure how difficult it would be to pull off (spoiler alert, pretty difficult)
In hindsight...I should have started with the core mechanic. Ya know. In case it didn't work
I-G-M-C, I-G-M-C!
To be honest, I had no idea what this was until now haha. But it looks fun, so my main game is on hold for a month while I participate!
I'm back, and I'm gonna try to be a bit more active here over the summer.
Just in case anyone missed the weird lil thing with bad puns Took an extended break from game dev work
I just learnt not everyone knows what a penguin is when I told my friend I wanted to get one because they taste good.
To clarify, I'm talking about the chocolate biscuit called Penguin
Feeling a tad frustrated designing one map of my project... MC is supposed to grab a key from inside a kofun to escape a certain area. Unfortunately, kofuns are cramped, dark and claustrophobic: not exactly many places to run and hide in horror games.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
-you can remove the NPC event altogether, from the physical map file.