Thanks a ton @Shaz :D
Cant test right now, but just so i got this right.
$gameParty._actors.clone() <-- this is where i put the actor ID`s
$gameParty._actors =  <-- here i put a variable
and this part
Script: $gameParty._actors = this._savedActors.clone() <-- is where i again add the ID's
I have a "battle event" where i need to "remove" all party members before the battle and have one take they`re place in that battle and have them be returned to the party after said battle. Is there a easy way of doing this?
I cant use Change party member and add/remove the party members because...
@Shaz yes you are correct in the assumption that i want it to be shown in battle.
I have a mana charging combat system where you start at 0 and each basic attack
charges up your mana and decreases when using a skill.
So there is no reason to have it show in the menu.
I guess i do need a plugin...
I am guessing here:
I change Y to the ID of the Main char and X to the changed one?
Edit: Reading it again i think its the other way around :p
Edit2: Yeah i got it thanks a ton!
I am setting up my class change that happens at a certain level all classes have a certain level cap
and I want to change appearance based on class choice
easiest way i can think of is make a new actor based on class choice.
Main Characters name can be chosen by the player so i need a way to...
In my game mana is set to zero at the beginning of every encounter so there is no reason to have the Mana bar shown in the Menus. Is there a simple way to remove/hide the Mana bar in the menus but still have it in encounters?
Alright. So yeah its the 1.6.2 version.
At first i thought that just using play and jumping from track to track
could be the issue so i used the
stop button after every track but that didnt seem to make a difference
Outside of the Editor everything is working fine. I thought it may be a audio...
This is more of a inconvenience than a actual issue.
When I listen to several BGM SE and other tracks using MV to find one I like for my map the Program wont play any BGM SE or what have you until I restart MV. Is this a known Issue or something on my end?
Is there a fix or do I just have to...
It works! But the diminishing return doesnt start until 30 what value do i have to change? (sorry havent slept yet...)
and any idea how i can add this or something like this to guard?
either im missing something or you cant add a formula to guard without it
crashing. I assume ill have to do...