To alll aspiring and current game makers. Pocket size memo pads are your best friend. You know those random, right in the middle of work moments like, "Damn would that be awesome to impliment!" Gotta keep track of all those random thoughts! ^^
Oh yea! I got a fire in my belly now! > Story lining is about to hit full swing, watch out 'Nin, Dads got work to do! And ofcourse I'll take the few minutes I can around his little 9 month old schedule lol. ^^;
functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.