Recent content by DaedraTalos

  1. DaedraTalos

    Region Specific BGMs with fading (and simple example)

    Link: Github link (click on the "raw" button and then ctrl+s to save) Hey everyone! :yhappy: Original plugin was requested for free by @ObsceneSoul. So, what does this plugin allow you to do? Basically, you can assign a BGM to any region, as well as detailed fade-in / fade-out times and...
  2. DaedraTalos

    Player VS Event position plugin

    Update: added simplicity of access to variables data: -when inputing the distance, you can put in any code just as before, but if you want to easily access variables, just add strings around the distance value, and use v[x] just like for usual rpg maker mv stuff. Examples: -...
  3. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Hm, well, guess I'm back in action! :MV3: So everyone, I'll be going through all the unfinished requests of this workshop, but be sure to post any type of plugin you might need so that I can take care of it :D See ya! Oh, and please: DO NOT ASK ME TO FIX OTHER PEOPLE'S PLUGINS T-T thx :D xD
  4. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaothx: Hey everyone! Final two months before I'm back in action! :p (Still have to go through French and German exams though >. > just past Engineering, and am gonna take on Physics and Maths, which should be way easier) ^-^ sorry for the wait! :kaoswt:
  5. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaojoy: Hey all! Fyi: For all requests: I'll be noting down on my laptop all requests tomorrow, cuz' I might go offline for the next two weeks (going to the Alps, although I might be available but only very shortly every day). If anyone else has any other requests, please ask fast, or you'll...
  6. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Are you talking about the index selector? Or what? O_O oh, is it the slightly faded out effect when a window appears over the game-scene? :D Curious to know, so I can see if I'm able to do this! :kaojoy:
  7. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Hey @laugexd ! Here's a really early beta version of the plugin! :p Sets up a default weight param for all items / weapons / armors in the params, and a custom one in the database (notes) with the <weight:x> tag. When you try and add an item, it will automatically update your inventory's weight...
  8. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Oh, so like Skyrim's inventory system? :kaojoy:^-^ always loved it except for when I had no weight left T3T Seems easy enough! Btw, do you want to have a limit of items in a stack to? Just asking :kaothx: Lemme see what I can do! :D
  9. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    xDD seriously? Ok then, that wasn't weird at all! ^-^ Be sure to contact me if you have any further issues with it! ;)
  10. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Here, can you take a snip of the console while loading a save file for me please! :D
  11. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaothx: no, that's normal, all I did was add console logs to see if it would print out "log succeeded" or "log failed" :3 This means that the game is trying to load the save, but fails. That's weird though, I'll try and fix it :kaoeh: Edit: have you tried making a new save? or is that save...
  12. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Woah, that's problematic for sure! :rswt I'll get right onto it after resting for a bit! Edit: @GameFire Here, try this and open the console before trying to load an autosave, then snip the console here :kaothx:
  13. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :LZYcheeze: Well, at least it was worth a try asking, you never know :3 So you should have something looking like this right? : If so, are there any other plugins in your project that may affect the saving functions? Or are you sure it's definitely YepSaveCore? :rhappy:
  14. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    @GameFire I have tried loading both OrangeAutoSave and YepSaveCore (with Orange being on top of yep) in a new project, and the script call works as intended. Are you running the script call as a plugin command, by any chance? :kaoback:
  15. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    What I mean is that you set up a default position for the icon display in the parameters, but you can customize it further in the plugin commands used to call the window. :D

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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
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