dahlys
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  • Just wanted to check with you if you were still active, I've managed to get around to altering all the playable maps in the project to have larger roads.
    You seem amazingly knowledgeable and helpful for someone who's only joined not so long ago. I'm impressed. I also like the Suikoden games and the original Chinese story (except for the ending).
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    dahlys
    dahlys
    I worked with rmxp a lot waaaaay back, so I'm familiar with eventing. I stopped because I lost the installation cd and my old pc died. More recently while writing plugins I scoured through quite a bit of the rmmv base code and made a note of all the useful script calls...I never had any motivation to learn ruby/rgss, but javascript is a different story.
    Plugin writing is too much fun. Next goal: A Suikoden Trading System.
    Tea++
    Tea++
    Have you ever done a suikoden battle system?
    dahlys
    dahlys
    No, but I'm guessing you're referring to the army battles right? The normal battle system is pretty standard for a jrpg. The rock-paper-scissors battle of suikoden 1 is doable but the TBS/RTS style of later games is too complicated of a mini-game for me to want to do.
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Now a videogame developer has been arrested in Japan for insider trading. Darn blue hedgehog! XD
The forum stalled for a second and I thought I got banned for using 1 swear word. :kaoswt2:
Today years old when I realized I can track Last Skill ID used as a variable... natively in engine....

*sighs in reconstructing skill system*

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