This looks very useful!
To Shaz (Or anyone reading this)
How can I learn MV's convention for how it -reads- sprite sheets? I spent a lot of time totally confused by the specific configuration of the tile sheets (A1,A2,A3 etc) and how the engine tries to auto-tile.
So what I would like to...
Hello. I am new, so forgive my ignorance but I don't understand how to use parallax mapping. I was encouraged to install Galv's Layer Plugin, and I have done so, and followed the help notes up to a point where I am lost.
I created a layers folder as instructed and put my test BG .png inside.
So... I may have made a terrible mistake. I made a lot of environment art... like a LOT... but I made it 300dpi.
My plan is to mainly parallax map so maybe I am ok...
But I did just realize all the default images MV uses are 72dpi.
Is this an issue? Do I just stay the course and keep using...
I would like to commission a programmer to create the following battle interface:
I have a big stack of details and specifications but this is the core idea. Timing and reaction based attacks. Message me if you think you can forge this.
Thank you much! I will check out SRDude. I've been spriting and spriting getting nearly finished and have to work on the difficult part now. Trying not to be too ambitious but I LOVED how involved the fights were with this!
Curious if anyone has developed a mod for this kind of battle system. In case you aren't familiar with this game, the engine has a bonus damage modifier if the player hits the confirm button an addition time on a very specific animation frame. Assuming nobody HAS made a mod for this... how...
Well I think I can draw a background that "looks" organic but has invisible tiles that determine the walkable paths using tile collision.
My understanding of parallax was like mountains moving in the background while trees in the foreground move quicker. (I am thinking nes side scrollers)
Excellent. I will check out the beginner starting thread in your sig as well. I already found one answer: the terminology for the map type I want to create is "parallax" which makes sense. I much more confident in my art than getting it to actually run, haha.