I still hold a small grudge that I uploaded my project a bit too early. There's been several changes throughout the course, and it really was in a early concept. I still have a way to go before I have my idea fully fleshed out, and time is ticking...
I love the fact that I actually think my backstory and story of my game is very promising, but find it difficult to add in plot points in between, and interesting concepts leading up to the discovery of the plot really hard to execute :[
Think I saw a topic regarding game intros? Do you guys think that a intro - first gameplay (without skiping cutscenes), with a length of 6 minutes to be too much? Maybe add some small gameplay in the intro to break it up?
M.Knight: Oh,no! the Bread has been Mold! Chef: It's not Mold,it's in Fermentation. M.Knight: Are you sure? Chef: Y'know Cheese? It's safe to eat
(Chef eat the Moldy Bread,after that he take into the Hospital with Green Face)
Suddenly I remember the days when I create something just by pure wild imagination. I wasn't thinking about concept, structure, or anything else. Just create (even if it's unfinished in the end). Somehow I kinda want to have that wild imagination again.
Woke up on an awful nightmare of being banned here because some mod didn't liked me in a super-heroes freeform round robin RP where I used throwing normal hammer as power and it was qualified being too OP. XD Nice to read you all guys. Will not wait next nightmares.