I still hold a small grudge that I uploaded my project a bit too early. There's been several changes throughout the course, and it really was in a early concept. I still have a way to go before I have my idea fully fleshed out, and time is ticking...
I love the fact that I actually think my backstory and story of my game is very promising, but find it difficult to add in plot points in between, and interesting concepts leading up to the discovery of the plot really hard to execute :[
Think I saw a topic regarding game intros? Do you guys think that a intro - first gameplay (without skiping cutscenes), with a length of 6 minutes to be too much? Maybe add some small gameplay in the intro to break it up?
I always told my DA fans how much I hate slot machines. They're fine in games as a risk-and-reward system. But when you're spending REAL MONEY in a Vegas casino to try and hit the jackpot (which very, very few people will), it can really hurt your budget. Gambling is a bad habit, and I don't like wasting my money on a slim chance. Go to Vegas for the experience, not the jackpot.