Recent content by DarkKxng101

  1. DarkKxng101

    Making battles that don't feel same-y?

    Here I converted it for you, so you can just read through the common events and work it out how you want to :kaopride: if you find any bugs let me know, and ill sort it out.:rock-right: Gonna work on my own you might like that one when you see it. :cutesmile:
  2. DarkKxng101

    Making battles that don't feel same-y?

    Just open it in with 2k3 it will ask to update, once you do you should be able to see the coding just copy it and bring it into a new project. I might rework one myself when I have time as well.
  3. DarkKxng101

    Making battles that don't feel same-y?

    I think they have a demo of an action battle system for 2k3 somewhere give me a min lemme find it for you. EDITED* here's the link:
  4. DarkKxng101

    Can Converted/Edited Tile Parts From VX/XP/MV be used in RPG Maker 2003 Engine?

    Perfect Thank you! for the clarification.
  5. DarkKxng101

    Can Converted/Edited Tile Parts From VX/XP/MV be used in RPG Maker 2003 Engine?

    I have a quick question, I was editing a bunch of 2003 Chipsets with MV/XP/VX tiles that were converted, i just wanted to check if as long as you/I own the makers it's possible to use them regardless of which engine you use them in.
  6. DarkKxng101

    FIRE DREAM Resources

    Found some Old Resources I Know 2003 Users will love!!! A the link will be shared as well to the resources. It may be from the old style, but it still has people using RPG Maker 2000/3. This blog is a little old, has Faces, Charachip, Pictures, and GameOvers good quality and different styles...
  7. DarkKxng101

    Sound System RPG Maker 2003

    Tutorial Beginning Another tutorial found an brought over to be available for all RPG 2003 users!! 1st Step - Creating the "Mother" Event - Let's say that in a forest there is a bonfire, but you don't know how to make the sound of the bonfire lower the volume or increase according to the...
  8. DarkKxng101

    Custom Message System- RPG 2003

    Hello, again guys!!:cutesmile: Its been too long, Just thought I'd drop by and post a tutorial on how to use your custom message boxes In your very own RPG Maker 2003 Games!!:rock-left::guffaw::rock-right:. These are the X and Y numbers to get the Message boxes to different positions. Image...
  9. DarkKxng101

    Sharm's Stuff

    It's ok im using FSM and another tileset and really don't want you doing that much work but thanks for replying thou.
  10. DarkKxng101

    Translated Terms of Usage of Japanese blogs

    Hey Slim thanks for the update I actually found the name of the artist and the artwork on a different site I posted a link to it in resources a while back.
  11. DarkKxng101

    RPG 2000/2003 Free Resource

    Thank you for the correction lemme fix it! Edit** Fixed
  12. DarkKxng101

    Message Box Special codes RPG 2000/2003

    Just some basic and common commands for RM2k/3 hope you guys find this useful!! :kaohi:
  13. DarkKxng101

    RPG 2000/2003 Free Resource

    Hey guys dug up a portuguese site with some pretty nice resource for those who use RPG maker 2000/2003, even RPG VX/XP/ACE/MV just translate with google and you'll know where to find everything. Hope this comes in useful to you guys:kaoswt:
  14. DarkKxng101

    RM2k/3 New Demo

    This is a good "what if" scenario and can make a great story if handled properly
  15. DarkKxng101

    RMXP Legends of Astravia

    This is an awesome game, love the graphics, started playing two days ago wasn't gonna comment but it has a pretty good story and nice characters only problem i had when playing was figuring out where to go a few times. but it was all good other wise.

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I wish I can work faster on my game. But I don't want to get burned out. :(
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.
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Create Anime Art w/ AI, Tall Sprites with Aurora, Customize Variable Display | RPG Maker News #34

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