Here I converted it for you, so you can just read through the common events and work it out how you want to :kaopride: if you find any bugs let me know, and ill sort it out.:rock-right: Gonna work on my own you might like that one when you see it. :cutesmile:
I have a quick question, I was editing a bunch of 2003 Chipsets with MV/XP/VX tiles that were converted, i just wanted to check if as long as you/I own the makers it's possible to use them regardless of which engine you use them in.
Found some Old Resources I Know 2003 Users will love!!!
A the link will be shared as well to the resources.
It may be from the old style, but it still has people using RPG Maker 2000/3. This blog is a little old, has Faces, Charachip, Pictures, and GameOvers good quality and different styles...
Another tutorial found an brought over to be available for all RPG 2003 users!!
1st Step - Creating the "Mother" Event
- Let's say that in a forest there is a bonfire, but you don't know how to make the sound of the bonfire lower the volume or increase according to the...
Hello, again guys!!:cutesmile: Its been too long, Just thought I'd drop by and post a tutorial on how to use your custom message boxes
In your very own RPG Maker 2003 Games!!:rock-left::guffaw::rock-right:.
These are the X and Y numbers to get the Message boxes to different positions.
Hey guys dug up a portuguese site with some pretty nice resource for those who use RPG maker 2000/2003, even RPG VX/XP/ACE/MV just translate with google and you'll know where to find everything.
Hope this comes in useful to you guys:kaoswt:
This is an awesome game, love the graphics, started playing two days ago wasn't gonna comment but it has a pretty good story and nice characters only problem i had when playing was figuring out where to go a few times. but it was all good other wise.
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.