Recent content by darkmatter404

  1. SumRndmDde's Character Creator-EX plugin: F.A.Q's

    hey guys. how on earth does the custom color funciton work? I've been trying to change the default colors in the super tools engine for a few hours and I've made no progress. Changing the hue literally does nothing to the colors, changing saturation from -1 to 0 makes them totally gray and from...
  2. SRD Character Creator

    Hey, how do the custom colors work? I've been tinkering with the basic options for so long and have truly no clue how they work. It says Hue, Saturation, Brightness and Grayscale, which sounds like HSL or HSV, but making my own colors produces such strange ones that I couldn't expect. Like how...
  3. Custom Character Creation + Sideview Animations

    I checked that plugin out a little bit before posting this. it seemed to be more an extention of the vanilla character creator, rather than something that would work with my own art (that looks nothing like the stock chibi characters). Do you think it would be possible to just replace the ingame...
  4. Custom Character Creation + Sideview Animations

    Hey all. Like most RPG's, I want the player to create their own character at the start of the game. In combat, I hand animate the attacks every player / party member uses on the screen. The animation isn't just the "effect" of the attack (like a slash without the char shown), it shows the...
  5. Fallout 1 / 2 Style Battle System

    They would be able to use it twice before their turn was over. The idea is that every turn you use all your Action Points, then every turn they completely refill. So if you have a max of 10, and an attack costs 2 and an item costs 5, you could use two items that turn, or 5 attacks, or an item...
  6. DoubleX RMMV Action Cost

    Hey, quick question. Not sure if anyone is listening or will read this anytime soon but I'm very interested in how I think this mod will work. You said that this plugin allows you to increase the action slots of each ability. So if I were to increase the "action slots" of a skill to, say, 99...
  7. Fallout 1 / 2 Style Battle System

    I should probably rephrase a bit just incase the situation isn't how I posed it to be. I don't need a real time battle system, hexagonal spaces, AI improvements or anything like that. Everything vanilla is perfectly fine except I just need a system where instead of your turn being you move...
  8. Fallout 1 / 2 Style Battle System

    Hey all, quick question. Fallout 1 and 2 have a system where you've got action points (AP) every "turn" in combat and you can use those for a variety of actions, like moving, attacking, opening inventory, etc. When you run out of AP, you can't move any more, and it then becomes someone else's...
  9. Unique Accuracy Formula for each Skill

    Thanks so much. I get what you mean now. Very appreciated!
  10. Unique Accuracy Formula for each Skill

    Hey, thanks for the quick reply! This all is very promising, and seems to be exactly what I need. I have a few questions though. So I'd just paste that top code into the Hit Accuracy plugin wherever? I assume thats the case. For the accuracy notetag variables, I'm more confused. If you put...
  11. Unique Accuracy Formula for each Skill

    Hey all. I have a game which resembles the fallout series in it's mechanics / statistics. For example, there is a melee weapons skill that is supposed to influence the damage and accuracy of just melee weapon skills in combat. I can make the "melee weapons" skill into a variable and have that...
  12. Using Math.floor on All Damage Formulas

    Oh my god. That's honestly so clever. How did I not see that. Thank you!
  13. Using Math.floor on All Damage Formulas

    I checked out this thread earlier today: My game uses low damage numbers, and after a bit of testing, I found out that any decimal .5 or over rounds damage values up, while I want all non-whole numbers to round down. Damage...
  14. Begin Battle with Status Effect

    Just tinkered around with it for a bit and got it to work. You've been systematically fixing my game almost every day this week, you legend. Thanks.
  15. Begin Battle with Status Effect

    I've successfully set up my game to have a series of passive skills (status effects with no icon) that apply forever using YEP Auto Passive States, and one of those passive abilities is adding a three-turn status effect to one character once battle begins. If you've player Paper Mario TTYD, it...

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Updated one of my characters sprites. Misty now looks more like an actual person rather than the deformed potato on the left.
rogue grande commission.png
Another commission done. Kato's little shop is open!
Game Making Every Day #24 :kaosalute:

Just played a lovely dice game this morning. Got any other dice games to recommend?
Just released FMOD_MV.js... in alpha stage...


And hey, documentation of it is so massive that makes me so tried...

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