There is a simple solution to this. Create a blank (with transparency) sheet with the width and height of the columns and rows of your sprite sheet
in your favorite graphics editor - (gimp, photoshop ect) and then also open up your (pvgames spritesheet) along with galv's directional sheet.
I've followed your work since the first pack released. If you're working on a new method to cut down the workload then I'm sure it would not only benefit the fans of your assets, but also you as the creator as well. Burn out using your old method could (in theory) lead to a dislike for something...
Excellence! Finally someone has come up with add-ons that can help developers actually create something that will resemble a *real*
Rpg. These plug-ins are perfect companions for those of us who primarily use PVgame assets. Keep up the good works - many thanks
to you for sharing.
I've followed your work since the very first resource pack. As a long time fan of the 'Icewind Dale' and 'Baldur's Gate'
series - your work over the years have been a godsend for those of us who prefer a more 'Adult' orientated theme to creating
games. From the freebies to the store packs (i...
This is the method I use for any over-sized graphics:
Using (Gimp or Photoshop/whatever your preference may be)-
1.Create a folder wherever you like / my pictures/desktop - (again your preference)
2.Using either imaging software mentioned above; resize(reduce them) your monster battlers using...