Darth Equus
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  • Today, I tried using a parallax map on my game. It only reminded me of how much I hate such technique.
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    The Stranger
    The Stranger
    Why do you hate it?
    mishakoc
    mishakoc
    @Darth Equus I hear you, parallax mapping can look great but making the maps is such a headache! Not to mention how it bloats your project folder.
    Darth Equus
    Darth Equus
    @The Stranger Larger size, more work if I need to change something, and it feels like extra work for something I can do with standard tile maps. Wanted to give it a fair chance, but no, it's just not for me.
    I somehow detest parallax mapping. Beyond not allowing one to make changes vs a regular map, I don't know why.
    Mrs_Allykat
    Mrs_Allykat
    That's why we have a tile-based editor. You don't have to use parallax mapping if you don't want to. Sure there are some things parallax mapping makes better, but a good tile mapper can also get great results.
    mylafter
    mylafter
    It's important to keep the file that you used to create the parallaxed map. That way you can go back and make changes whenever you want. It's a bit more tedious but it's just what you gotta do. But, I understand where you're coming from too. Each to their own. :)
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Still no scam calls all day... also I got a quick gig designing a mascot drawing for a small business, so I might actually make some green of my own after all. That would be a perfect job for me, since I love art and digital design.
Job concerns. Love where I work, but I have severe anxiety while I'm outside at night.
It's nice to see the evolution of my game: Here is a video with the first WIP:
Sparky89 wrote on ShadowHawkDragon's profile.
Your Art and work look incredible! Thankyou!

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