In the Action Sequence it looks like this:
add state 76: user
I think it only requires Act Sec Pack 1
EDIT: Neither I think the +Action will work this way but when I get home I'll try to recreate it to see what happens
I'm sure that someone may come up with a better solution, but here is mine. This performs the original animation (if you wrote that command ofc), but shows another if the Poison state lands after the hit.
animation y: target...
A few things I learned the hard-way :troll:
Always focus on the main story and the characters it includes. Side quests and exploration are secondary (important of course, but not as important as the plot)
Make the map based on the events, not the events based on the map. I mean never create...
Update #6: I know it's been a long time and I promised a demo back in January, but I had lots of other concerns and work to do. However, I've been working on the project whenever I had the time so it is not forgotten.
A demo, including the first half of the prologue will be out in next week...
I hope this helps and sorry if it doesn't
Dear starlight! You were the first who greeted me here, and since then you've been following my work and positively rated almost everything I published here. That is why even the Emperor himself in my project started to worry about you and arranged a specially-trained Manhunter Division to find...
ESAMarathon on Twitch, now streaming "Eat Girl". Yep, that's the title of a game... Apparently it's a Pacman knockoff.... Which is of course the only logical conclusion one would get from a name like "Eat Girl". I can't believe anybody would think anything else!
Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.