DaveTheArakin
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  • unknown.png

    My artstyle has changed since I first drew these two characters. I thought they looked jarring when matched with the new characters. So I had to update them. :)

    The side-effect is that they are conveying different moods now. So their personalities, while still relatively the same, are a little different now.
    Moai_Games
    Moai_Games
    Top is a slight improvement (though it looks like you just made some lines thicker), bottom, not so much. You lost a lot of the proportions and balance in the newer version of the bottom one. Left bottom defenitely looks more competently drawn than right bottom. Really all you'd need to do is refine the left bottom slightly and clean up some of the lines so they're a bit more crisp.
    Finnuval
    Finnuval
    Might want to try and draw in a bit higher resolution then resize them. Just a thought xD
    Anyone else who initially created a character to be a villain only to end up liking them so much that you made them a hero? :)
    I wish I can work faster on my game. But I don't want to get burned out. :(
    Wyrelade
    Wyrelade
    If you are working solo, make a to-do list / tree.

    Helps you keep track of what there is still to do and feel accomplished once you have certain branch done :).
    The Stranger
    The Stranger
    Continue to do what you feel comfortable with. If you push yourself too hard, you might grow to hate your work. I know that's happened to me before.
    Ami
    Ami
    you don't need to work fast than the others like you chasing the deadline. it's not good for yours.

    you need a time to rest,like playing games,reading a news,watching videos & more for your relaxation.
    My imagination works faster than my development process. At least, I can take pleasure in treating it as an adventure. :)
    The Stranger
    The Stranger
    I'd be surprised if you were capable of developing something quicker than you were able to imagine and think. :p
    BK-tdm
    BK-tdm
    Developing faster than thinking is the problem with games today sadly...
    Wavelength
    Wavelength
    Everyone's imagination can come up with more (hundreds of times more!) than they'll ever be able to make into a reality. The key is to make sure that you're picking out the best ideas to actually develop - and to have the discipline to stick to the development process for that great idea instead of chasing a new idea every week!
    Still working on Chapter 2. I originally said it was done, but decided to extent it a bit more because I felt the story was too fast-paced for my liking.
    I don't know how fast everyone works, but it usually takes me three-four months to finish a chapter. Mostly because I usually spend one hour a day to work on the game. Then I need to spend some time thinking on the story and drawing characters.

    Is it normal or abnormal?
    Wavelength
    Wavelength
    One hour a day, nearly every day, sounds like an incredibly healthy way to approach your game dev hobby, honestly. I wish I could be that healthy about it!

    If you're only committing an hour a day, though, months to complete a chapter sounds about right, and even a bit low (meaning you're making efficient use of your time).
    unknown.png

    A new companion for the second chapter for the female protagonist's route. Although I say new, this character is one of the four original character that I have planned from the beginning. She underwent some redesign as I improved my drawings.
    unknown.png

    Handshake protocal activated.

    Developing chapter 2 for the male protagonist had its highs and lows, but at least I am getting close to ending it and move on. :)
    Been slightly struggling with developing the latest chapter, I think I will downscale my ambitions and make it more linear.
    bgillisp
    bgillisp
    Linear is better if solo, as handing branches takes forever. I had branching endings just based on a choice you make at the end of the game and it took one day for each ending in the end.
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