DaveTheArakin
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    I figured it was about time to update the battle sprite for one of my characters. The old one was the first time I ever drew a battle sprite, and filled with lines that shouldn't be there. So far, the new one is cleaner.
    Still working on Chapter 2. I originally said it was done, but decided to extent it a bit more because I felt the story was too fast-paced for my liking.
    I don't know how fast everyone works, but it usually takes me three-four months to finish a chapter. Mostly because I usually spend one hour a day to work on the game. Then I need to spend some time thinking on the story and drawing characters.

    Is it normal or abnormal?
    Wavelength
    Wavelength
    One hour a day, nearly every day, sounds like an incredibly healthy way to approach your game dev hobby, honestly. I wish I could be that healthy about it!

    If you're only committing an hour a day, though, months to complete a chapter sounds about right, and even a bit low (meaning you're making efficient use of your time).
    unknown.png

    A new companion for the second chapter for the female protagonist's route. Although I say new, this character is one of the four original character that I have planned from the beginning. She underwent some redesign as I improved my drawings.
    unknown.png

    Handshake protocal activated.

    Developing chapter 2 for the male protagonist had its highs and lows, but at least I am getting close to ending it and move on. :)
    Been slightly struggling with developing the latest chapter, I think I will downscale my ambitions and make it more linear.
    bgillisp
    bgillisp
    Linear is better if solo, as handing branches takes forever. I had branching endings just based on a choice you make at the end of the game and it took one day for each ending in the end.
    Good thing I asked my friend to playtest one of my chapters for me. He found bugs that I wasn't aware of. :D
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    Shaz
    Shaz
    The more playtesters you have, the more bugs they will find. Solution ... don't have playtesters.
    As I am very soon going to let my friends play the demo of my game, I am fixing those annoying color lines that appears on top of the characters head durng battles :blush:
    A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
    TheGentlemanLoser
    TheGentlemanLoser
    I'm not familiar w/ any of the specifics of your project but I think that's generally the right decision!
    I like new party members. Unfortunately, that also means a whole new set of SV for them :(

    Those can be tedious to draw
    Shaz
    Shaz
    Use front view battles. Problem solved ;)
    Made a surprising amount of progress in these past two days. Really helps when parallax mapping breaks limitation and allowing me to be creative and make maps that match my vision.
    unknown.png


    I am starting to get a hang of this parallaxing mapping business. Still inexperienced, but at least I can be a lot more creative now :)
    For the next chapter, I am trying to figure out how paralax mapping works. I already know how to import and create my own assets, but my mapping can be better :D
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