I figured it was about time to update the battle sprite for one of my characters. The old one was the first time I ever drew a battle sprite, and filled with lines that shouldn't be there. So far, the new one is cleaner.
I don't know how fast everyone works, but it usually takes me three-four months to finish a chapter. Mostly because I usually spend one hour a day to work on the game. Then I need to spend some time thinking on the story and drawing characters.
A new companion for the second chapter for the female protagonist's route. Although I say new, this character is one of the four original character that I have planned from the beginning. She underwent some redesign as I improved my drawings.
A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
My brain when designing quests:
There is piano, it needs help --> The organ (yes organ now) is missing a component! --> Where the heck am I supposed to put this missing piece!??! --> Add an entire new mini dungeon specifically created to house this new piece. --> Connect this brand new mini dungeon to an already designed dungeon with background information about the town it's found it.
Sheesh, Guys, don't think you can throw easy prices like $25/$50 on potions/ethers then have monsters pay you $75 for killing them (never understood that concept btw lol) and think it'll all work out!!! Just realized my prcies vs payout left my players unable to get decent stuff without some serious farming from the start, i'm about to call H&R Block to help my MC get his stimulus check just to buy new armor