DaveTheArakin
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  • unknown.png

    Sketch of my characters having a friendly conversation. :)
    My imagination works faster than my development process. At least, I can take pleasure in treating it as an adventure. :)
    The Stranger
    The Stranger
    I'd be surprised if you were capable of developing something quicker than you were able to imagine and think. :p
    BK-tdm
    BK-tdm
    Developing faster than thinking is the problem with games today sadly...
    Wavelength
    Wavelength
    Everyone's imagination can come up with more (hundreds of times more!) than they'll ever be able to make into a reality. The key is to make sure that you're picking out the best ideas to actually develop - and to have the discipline to stick to the development process for that great idea instead of chasing a new idea every week!
    Still working on Chapter 2. I originally said it was done, but decided to extent it a bit more because I felt the story was too fast-paced for my liking.
    I don't know how fast everyone works, but it usually takes me three-four months to finish a chapter. Mostly because I usually spend one hour a day to work on the game. Then I need to spend some time thinking on the story and drawing characters.

    Is it normal or abnormal?
    Wavelength
    Wavelength
    One hour a day, nearly every day, sounds like an incredibly healthy way to approach your game dev hobby, honestly. I wish I could be that healthy about it!

    If you're only committing an hour a day, though, months to complete a chapter sounds about right, and even a bit low (meaning you're making efficient use of your time).
    unknown.png

    A new companion for the second chapter for the female protagonist's route. Although I say new, this character is one of the four original character that I have planned from the beginning. She underwent some redesign as I improved my drawings.
    unknown.png

    Handshake protocal activated.

    Developing chapter 2 for the male protagonist had its highs and lows, but at least I am getting close to ending it and move on. :)
    Been slightly struggling with developing the latest chapter, I think I will downscale my ambitions and make it more linear.
    bgillisp
    bgillisp
    Linear is better if solo, as handing branches takes forever. I had branching endings just based on a choice you make at the end of the game and it took one day for each ending in the end.
    Good thing I asked my friend to playtest one of my chapters for me. He found bugs that I wasn't aware of. :D
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    Shaz
    Shaz
    The more playtesters you have, the more bugs they will find. Solution ... don't have playtesters.
    As I am very soon going to let my friends play the demo of my game, I am fixing those annoying color lines that appears on top of the characters head durng battles :blush:
    A part of me wants to return back to the beginning and first two chapters and remake them with parallax map. But I have decided not to. Every chapter is just another step in the journey. No need to walk back unless I have to revise dialouge.
    TheGentlemanLoser
    TheGentlemanLoser
    I'm not familiar w/ any of the specifics of your project but I think that's generally the right decision!
    I like new party members. Unfortunately, that also means a whole new set of SV for them :(

    Those can be tedious to draw
    Shaz
    Shaz
    Use front view battles. Problem solved ;)
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Create Anime Art w/ AI, Tall Sprites with Aurora, Customize Variable Display | RPG Maker News #34

[My favorite slow moving track I've made so far]
dd_airport2.jpgdd_combat.jpg
dd_town.jpg
I did an experiment to try to solve the art style problem between RTP and 3D models.
But, it feels this grimdark world is going to end even faster. :kaoswt2:
Solovei wrote on caethyril's profile.
Hi, just wanted to say, thank you for helping me fix that event with the step count! I followed your example exactly and it works now:kaojoy:
still waiting for original character contest 3 bust/face dlc release :kaoluv:

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