My gameplay is starting to feel fun now. Quest rewards actually feels like it has weight now because it really positively strengthen the characters. Which in turn creates a motivation to complete quests.
Finally getting close to the finishing line with another chapter. The chapter began with me following the outline that I have planned. But adding depth to the outline and figuring out how to get there was and still is really fun.
Currently working on the second protagonist's story and her companion, making good progress. But I am looking forward to return to my other protagonist and continue his story and have him joined by a new companion.
My current story arc is about the characters Eugen and Iclyn being stuck in a village due to a nearby menace and them figuring out how to get out of it. This is a concept art of the character that I drew a while ago.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.