Making progress relearning MZ's core plugins and Javascript's current standard and best practices. I feel like I can start writing plugins any moment now. Nothing too grand yet, but progress is progress.
Recently played OneShot and it's reminded me how a game doesn't need to be very long or have a big complex story or gameplay to be good and interesting. It's a RPG Maker game that does unconventional things I would never dare trying to do but it's a cool one nevertheless.
This is the day where every single thing you see on the internet has to be taken with a grain of salt. I've already jumped at a couple news before saying "Oh, right, wait for the 2nd..." xD
Finally defeated the Phantom story boss in Bravely Default II. Seriously it's been a while since I had such a hard time in an RPG that I had to develop a whole new strategy to survive. This is giving me some wicked ideas I can maybe tweak for my game though
This could probably be an entire thread, but it’s really interesting how replaying a game several years later can change how you relate to a character. I think Tidus from FFX got such a bad rap. I getchu. Completely different reaction as an adult now.
As you see, I still enjoy writing tutorials. Is there anything specific you want to see? (I know mapping and editing/resource making is usually popular, but those are very broad topics)
Well, I wanted to expand player battlers visually and now have 3 sheets and counting for each of my players party.
1. Regular sheet
2. The character has turned stone sheet.
3. Using potions sheet.
Technically the main hero has 4 since he starts with a wooden sword, and I felt that the battler should reflect that until he gets a metal one.
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