DawnStar
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  • Making progress relearning MZ's core plugins and Javascript's current standard and best practices. I feel like I can start writing plugins any moment now. Nothing too grand yet, but progress is progress.
    Recently played OneShot and it's reminded me how a game doesn't need to be very long or have a big complex story or gameplay to be good and interesting. It's a RPG Maker game that does unconventional things I would never dare trying to do but it's a cool one nevertheless.
    Finally defeated the Phantom story boss in Bravely Default II. Seriously it's been a while since I had such a hard time in an RPG that I had to develop a whole new strategy to survive. This is giving me some wicked ideas I can maybe tweak for my game though :hwink:
    No matter how many times I listen to him, I know this is Joker speaking, but my brain can only hear Dagda.
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The game's opening, now fully polished! :LZScheeze:





Aaand, here's me working on it in today's "Game Making Every Day" video! :LZSooo:

Hello! Can anyone help me? I followed making cooking tutorial for RPG Maker MV. But for some reason buff state that food gives doesn't work in overworld. It disappears. What am I supposed to do?
A shotgun is not a rifle. Huh.
SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.
It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.

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