Making progress relearning MZ's core plugins and Javascript's current standard and best practices. I feel like I can start writing plugins any moment now. Nothing too grand yet, but progress is progress.
Recently played OneShot and it's reminded me how a game doesn't need to be very long or have a big complex story or gameplay to be good and interesting. It's a RPG Maker game that does unconventional things I would never dare trying to do but it's a cool one nevertheless.
This is the day where every single thing you see on the internet has to be taken with a grain of salt. I've already jumped at a couple news before saying "Oh, right, wait for the 2nd..." xD
Finally defeated the Phantom story boss in Bravely Default II. Seriously it's been a while since I had such a hard time in an RPG that I had to develop a whole new strategy to survive. This is giving me some wicked ideas I can maybe tweak for my game though
Hello! Can anyone help me? I followed making cooking tutorial for RPG Maker MV. But for some reason buff state that food gives doesn't work in overworld. It disappears. What am I supposed to do?
SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.
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