Recent content by DawnStar

  1. DawnStar

    Making progress relearning MZ's core plugins and Javascript's current standard and best...

    Making progress relearning MZ's core plugins and Javascript's current standard and best practices. I feel like I can start writing plugins any moment now. Nothing too grand yet, but progress is progress.
  2. DawnStar

    RMMZ [SOLVED] Need help on how to add a new command window during Battle

    Thank you very much for all the suggestions, I will try this as soon as possible! Edit: Thanks @caethyril, I got the window running and I understand the code a lot better now. Adding a check for my window in Scene_Battle#isAnyInputWindowActive, this alone doesn't seem to pause the game flow...
  3. DawnStar

    RMMZ [SOLVED] Need help on how to add a new command window during Battle

    To explain what I'm trying to do, during the Battle process, I want to add a small 'Yes/No' Command window that should pop up after the player has selected actions for all party members. Normally, once the last actor has decided an action (attack, skill, etc.) the turn starts immediately. I...
  4. DawnStar

    Recently played OneShot and it's reminded me how a game doesn't need to be very long or have a...

    Recently played OneShot and it's reminded me how a game doesn't need to be very long or have a big complex story or gameplay to be good and interesting. It's a RPG Maker game that does unconventional things I would never dare trying to do but it's a cool one nevertheless.
  5. DawnStar

    Boss Battle Build Bout! Sep 13th-Oct 4th!

    I'm so very much looking forward to this!
  6. DawnStar

    Custom vs Default Character Names

    I used to change the name of the MC only and leave the rest of the cast with their default names, except in games where you're asked to name the characters and offer no defaults, like some DQ, SMT or Etrian Odyssey games. I'm not fond of the idea of naming everyone however you like, if the...
  7. DawnStar

    The Touch the Stars Game Jam Starts Now! $2k in Prizes!

    I found out way too late, this might have been a good chance to finally make myself try MZ. Oh well, good luck to everyone participating!
  8. DawnStar

    I got the same tendecy... and I don't think it's a problem either. I generally try to balance my...

    I got the same tendecy... and I don't think it's a problem either. I generally try to balance my story between light and dark moments, but as the plot thickens they only grow darker. Not to sadistic levels but definitely heavier than I originally intended.
  9. DawnStar

    This is the day where every single thing you see on the internet has to be taken with a grain of...

    This is the day where every single thing you see on the internet has to be taken with a grain of salt. I've already jumped at a couple news before saying "Oh, right, wait for the 2nd..." xD
  10. DawnStar

    Monster Hunter Curiosity

    I'm also new to Monster Hunter, when Rise came around it picked my interest, I tried the demo and ended up liking it, so I decided to buy it in the end. As a newcomer I can say it's a challenging game but nothing that's impossible to overcome, it just requires a little patience and the ability...
  11. DawnStar

    RMMV Obtain in battle ON SELECTION target name

    Use similar procedure but with enemy window instead: SceneManager._scene._enemyWindow.enemy().name() This will give you the enemy name in the database plus the letter (A, B, C) if it has one.
  12. DawnStar

    What is your "ideal" amount of party members in a standard RPG?

    To me 6 total party members works great, it is not too much nor too little, and I also like to have 3 characters in the active battle party, without locking the MC, which allows for a few party combinations. I draw great inspiration from games like Chrono Trigger, Shadow Hearts Covenant and...
  13. DawnStar

    So true. I loved Final Fantasy's Victory Fanfare, so simple yet catchy, I'm glad they kept it...

    So true. I loved Final Fantasy's Victory Fanfare, so simple yet catchy, I'm glad they kept it all they way through their games.
  14. DawnStar

    Should you make an automated system to adjust the strength of Bosses?

    I wouldn't use it on every boss, maybe a few select /optional bosses. It kinda defeats the purpose to have a Recommended Level for a Dungeon / Boss if their strength is going to be determined by the character's level, unless there is some sort of cap to how much the stats are altered (so I can't...
  15. DawnStar

    How do I create a "forced loss" battle?

    Just my two cents, if you want to avoid what ATT_Turan said, you can also just make the enemy faster than the party and give them attacks that obliterate the party on the very first turn without having them sit through needless turns. Same result and may not annoy the player that much (I...

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The game's opening, now fully polished! :LZScheeze:





Aaand, here's me working on it in today's "Game Making Every Day" video! :LZSooo:

Hello! Can anyone help me? I followed making cooking tutorial for RPG Maker MV. But for some reason buff state that food gives doesn't work in overworld. It disappears. What am I supposed to do?
A shotgun is not a rifle. Huh.
SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.
It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.

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