dazed
Reaction score
46

Profile posts Latest activity Postings Awarded medals About

  • why are towns so hard to map?
    The Stranger
    The Stranger
    @IguanaGuy Looks like a gypsy camp. LOL! I love it. Thanks for making me laugh. xD
    @Maj Settlements should be similar to characters. They don't need to be boring areas with a few buildings strewn about the place. They can, and should, have a history and a personality of their own. Try to design your settlements with both their history and purpose in mind.
    taarna23
    taarna23
    My problem with towns is I always map them too big. When I playtest-wander them, I try to picture the downs in games that I like and then I start to realize how big it is, how much time it takes to get around... and then I squish it. It ends up feeling super cramped in the editor but plays much better.
    bgillisp
    bgillisp
    I started forcing all my towns to be 45 x 45 tiles unless it is a capital or a major town, then I expand if it is logical. For example Aurora is a resort town and it ended up being 45 x 90 tiles in the end (done as 2 maps). And the Dwarfen Capital is 3 45 x 45 tile maps (would be 4, but the 4th is all mountains).
  • Loading…
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

Time to wear a new face again...

Should keep things interesting huh? @EpicFILE :p
unknown.png

Been feeling that my characters spent too much time exploring caves, so I figured it was time to explore abandoned keeps instead.
Did you had some minor hitches with RMMZ? Come report to my topic where I did the same! [Just another rant from a RM veteran + Suggestions and Solutions] All opinions are welcome!
Squashing some bugs before releasing plugin :LZScool:The testing phase is taking more time than what I expected...

Forum statistics

Threads
110,327
Messages
1,052,367
Members
143,367
Latest member
Zainhen
Top