Recent content by Dcraft

  1. Dcraft

    RMMV Yanfly item upgrade slots, item amount

    Hi everyone, Im trying to make the item needed for upgrade increase its amount every time its used, for example fist upgrade you use 1 item, second upgrade you use x2 item, third upgrade x3 and so on. If this is possible please let me now, thanks for reading.
  2. Dcraft

    Yanfly passive state + base parameter control

    I was testing what happens, so if the condition is HP Abobe% it works well, if I use a custom condition that checks Current HP it also works well, but if in the custom condition MaxHP appears it stops working. Also if an item grants hp from the database it works normally.
  3. Dcraft

    Yanfly passive state + base parameter control

    The problem is the following. With both YEP_BaseParamControl and YEP_AutoPassiveStates active, if there is a state with <Passive Condition: HP Below x%> (any value) it will cancel other passive states that increase HP, this also happens with MP. Now if YEP_BaseParamControl is off, the state that...
  4. Dcraft

    Skill Trees System

    Only when Yep_BaseParamControl its off, if it's turned on it would not work
  5. Dcraft

    Skill Trees System

    https://www.dropbox.com/s/295gk1yeq524amy/TEST.rar?dl=0
  6. Dcraft

    Skill Trees System

    I am having a problem with yanfly base param control and yanfly passive states. When a skill that has a passive state is learned from the skill tree the state appears active but has no effect, in a more specific case I made a state that increases maxhp, if it is obtained by a passive skill from...
  7. Dcraft

    Chance to inflict state on crit

    Thanks for this
  8. Dcraft

    Chance to inflict state on crit

    Well I dont really know js but I kinda guess how to do it, generate a random number from 0 - 100 and then check if it is 30 or more, but I dont know what code is
  9. Dcraft

    Chance to inflict state on crit

    Hi there, I have made an state with yanfly buff that makes the hero inflict an state when it deals a critical hit, this is the code: <Custom Establish Effect> if (target.result().critical) { target.addState(x); } </Custom Establish Effect> It works fine but now I want to give it a chance of...
  10. Dcraft

    Passive checks enemy state

    There we go that was it, thanks for the help both of you, this is very useful for me
  11. Dcraft

    Passive checks enemy state

    Well I was using it before and I have the same result, in any case I just reinstalled it to the latest version, it remains the same https://prnt.sc/q6efnc
  12. Dcraft

    Passive checks enemy state

    Yes it is https://prnt.sc/q6cozu https://prnt.sc/q6cpg9 https://prnt.sc/q6cqfg https://prnt.sc/q6cpzn https://prnt.sc/q6cq7x I just made a new proyect to test it, all actors have the same stats and the passive
  13. Dcraft

    Passive checks enemy state

    Well I did exactly as you said but it didn't work
  14. Dcraft

    Passive checks enemy state

    Im not understanding what "value" supposed to mean, value 1 is total damage? atk? and value 2?. Also, can the "extra damage amount" it be a multiplicative amount. Could you give me an example? that would be very useful
  15. Dcraft

    Passive checks enemy state

    I know you can make an skill that increases its damage if the enemy target has certain state, poison for example. I need to use this on a passive state (yanfly), for example "Increase damage against poisoned enemies", when you hit a poisoned monster you will deal extra damage either normal...

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