Okay, time for a BIG update!
I've been offline yet again from the site for a long time, but it's getting pretty extenuous to work all weekend, attend my classes all week and still find time to work on the game without affecting my personal life.
Essentially, and since I have not been that...
I did point the map correctly, and I'm using the maps Galv gives in the demo. So, if it works on the Demo it has to work in my game as well.
The switch is OFF by default but the script is enabled when the switch is OFF, and disabled when the switch is ON. Otherwise, I would not see anything...
I'm running into this problem with Galv's Region Effects script: >_>
The footprints/water splash/grass moves do not disappear on it's own, and their animation doesn't appear. :headshake:
The direction of the footprints is always the same as well, no matter to which direction I...
Well I was checking and it seems the problem really is only with mp3 files... :headshake:
Looks like that, all of a sudden, the program doesn't like mp3 anymore... Oh well, time to convert all the music and see how it goes then :|
The format is .mp3. But it always worked until last few days. It is set up by default map BGM.
Of course :)
Yes it is but, like I said above, this never happened until some days ago. And I actually released my demo with those BGM working in .mp3 format. >_>
Last few days I have been running into a problem. >_>
I have a map with RTP BGM and it plays perfectly. But then I teleport the player to other map with custom BGM and it doesn't play it.
If I teleport back to the previous map the music plays again like normal. I have all the...
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...
MV's plugin command setup is the current bane of RETRO's existence. To a degree, so is MZ's. Especially when trying to make MV's plugin command interface play nice with MZ plugin commands with complex arguments.