Deep Thought
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  • Just got Pokemon Essentials for XP. What could possibly go wrong?
    Giving Spore: Galactic Adventures a try. Maybe making missions will help with my RPG writing and design skills. Granted, they're two completely different genres, but any source of inspiration/guidance is helpful.
    I may be a bit of a masochist, but I love games/parts of games that try to kill you every single moment you play, akin to Tomb of Horrors. Have there been any notable RPG Maker games (Easy mode: CRPGs) with that constant feeling of impending doom?
    Is it wrong to develop game development rules when you've never finished developing a game before?
    I don't think it's wrong. It's nice to have rules of thumb that you can apply in your work, and of course as you develop more, you should expect those rules to change and evolve.
    I think I would word it as "things I've learned" rather than "rules", though. You can learn at any point in game development - whether you've completed a game or not. But rules (to me at least) are things that are proven to be true over the completion of many games.

    Just my 2 cents. :)
    IMO I would go for the word principles rather than rules. Principles change overtime whereas rules are much more static things.
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I've been working on plugins to make it easier to incorporate Persona 3's Once More batsys into MV games. One makes it so you can have states automatically applied to the target and/or user when their hit crits or targets a weakness... I could use testers for it, though. Maybe I'll make a thread in the JS Plugins In Development board about it?
Whenever I'm feeling down I like to watch Bardic Inspiration by Deerstalker Pictures
on youtube. Because 'my mockery is Vicious.' It's funny and catchy like the flu.
Knew this hurricane was coming for me, because it got my name on it! See you humans and non-humans in a few days if not a few weeks. Now go work on yo games!
New enemy finished today... Century Owl.
bandicam 2022-09-27 22-40-47-956.png

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