Deep Thought
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  • Just got Pokemon Essentials for XP. What could possibly go wrong?
    Giving Spore: Galactic Adventures a try. Maybe making missions will help with my RPG writing and design skills. Granted, they're two completely different genres, but any source of inspiration/guidance is helpful.
    I may be a bit of a masochist, but I love games/parts of games that try to kill you every single moment you play, akin to Tomb of Horrors. Have there been any notable RPG Maker games (Easy mode: CRPGs) with that constant feeling of impending doom?
    Is it wrong to develop game development rules when you've never finished developing a game before?
    Matseb2611
    Matseb2611
    I don't think it's wrong. It's nice to have rules of thumb that you can apply in your work, and of course as you develop more, you should expect those rules to change and evolve.
    Lunarea
    Lunarea
    I think I would word it as "things I've learned" rather than "rules", though. You can learn at any point in game development - whether you've completed a game or not. But rules (to me at least) are things that are proven to be true over the completion of many games.


    Just my 2 cents. :)
    Scythuz
    Scythuz
    IMO I would go for the word principles rather than rules. Principles change overtime whereas rules are much more static things.
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Forgot to add this to my stream thumbnail collection, nothing to see here. Move along. :kaoswt:

It's been a while again, eh.
It's all over! ep 27 now I got find some other long RPG to play, any reccomendations?
Shaz wrote on Avery's profile.
I need some of whatever you've been drinking for the last few weeks!
Although I love your awesome tutorials and always want more, I sure hope you're not going to burn yourself out.
Has anyone else ever thought about how the title of Gym Leader is usually hereditary? Usually the gym leaders child or sibling becomes the next gym leader. Not always, but usually. Pokémon nepotism

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