We're doing a lot to mitigate performance issues. Things like limiting the amount of parallel processes running, size of the maps, and certain...
Agreed, with @bazrat
Ocram if you can make the lights more vibrant and with less white light it would be so much better!
Your adventures will have you cross paths will all sorts of strange characters.
@mylafter Thank you! I used a program called Screenflick for mac
The overworld is being designed to eventually be around 100 connected maps with various regions/biomes.
New gameplay video for Naima's Melody: https://www.youtube.com/watch?v=SQ_nKG-G0SI
Today we have an exciting update to share!
We are revealing our longest gameplay video to date, featuring open world gameplay in Naima's Melody....
Hey thanks for the comment/feedback!
Not every dungeon room with enemies will lock you in. There will be rooms where you can avoid enemies to...
Naima's Melody: action game in RMMV https://forums.rpgmakerweb.com/index.php?threads/naimas-melody-a-zeldalike-action-adventure-game.109726/
Our next teaser video is coming soon, featuring open-world horseback gameplay. Stay tuned!
I love seeing card games made in RPG Maker! best of luck to you :)
We are using heavily modified versions of Galv's Projectiles and Altimit Pixel movement for the core of the gameplay, with a lot of eventing done...
Small Update today:
I wanted to announce that we have officially brought onboard @WilsonScarloxy to the Naima's Melody development team.
Thanks, we sure have been working hard on this project. One of my strongest memories as a kid playing Zelda had been riding around the world on my...
Thanks! the game is pixel based
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