Finished an updated version of my older, free battle theme "Pay the Reaper." I think it sounds a lot fuller now. The original files are still in the download for those who prefer them!
New Free Music! This is an epic orchestral called "Break These Chains." I think I posted a preview of it awhile back, but now it's finally available to download and use!
Been away for awhile, but here's some new free music. This one is kind of weird or experimental and not sure how I'd classify it. But, hopefully someone will find it useful!
Here's a preview of the third "Mediterranean Noir" track in the upcoming free collection. This is more of an end game, reflective piece. Instead of the solo strings, I went with an ensemble for the underlying chords to give it a little heavier "weight" considering this is for us looking back on things.
This is a preview to the next "Mediterranean Noir" track in the upcoming free collection. It's a simplistic little number for scenes where we're looking for clues and trying to put the pieces of the case together. It's quite unimaginatively called "Mediterranean Detective."
New Free Music! It's an upbeat orchestral track with female vocals that I imagined could be a theme for some kind of cloud kingdom. It has an airy, maybe even ethereal, kind of feeling. Or maybe it could be a trailer track for projects showing a montage of game play footage. I don't know, but it's here now!
This is a sneak preview to the first of a few free tracks I've written for a detective game taking place in a fictional, Mediterranean styled country. The tracks will be released freely for everyone once I finish the collection. I'm at 7 or 8 now, and think I'll try to round it out to 10.
Another free track! I've been revisiting a lot of my older pieces that desperately need doctoring and have been updating them as I'm able. Here's a newer version of "Over the Plains of Snow." The original still comes in the download file if anyone prefers it!
Here's a new free music track. It's a grassy or field overworld theme I did a little while back. It's not magical. It's not cinematic or grand. It's just normal, ole everyday grass.
Since cats love to walk across keyboards...what would an entire RPG where all the text was written by a cat walking across the keyboard look like? Prepare for the adventures of the hero aaaaaaaaasddfghyuyhju878uiop;'[p0ol,m
Had an idea for a new way to calculate damage and work it in a battle system but I had to restrain myself because it would be such a pain in the ass to balance and I just want something DONE not something COMPLEX
Godot's coding language somehow makes my head spin more than Unity's. (No, I'm not switching to Godot, I've just been seeing a few games in that engine.)
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Ah, I love a lot of FF9's music, including that track. The guy I'm writing these for also has a detective main character in a fiction Mediterranean setting. I wonder if there are more people doing sleuthing games in Mediterranean countries than I thought! Many thanks, again. I'm happy it's going to help!