As the title suggests, I'm attempting to create a State that spreads if attacked by physical attack. This State is called Static Shock and whenever an opponent hits an enemy (or vise versa) who is affected by Static Shock with a physical hit, they too obtain the status effect. Which traits would...
Turn 1 when Wall of Fire is cast grants two buffs + channels the next attack. Players select which enemy to target during this turn.
Turn 2, Wall of Fire is done channeling and cast. After cast, the two buffs are removed.
Its alot, I know.
I am creating a skill with use from the YEP_BuffsStatesCore plugin, but struggling to add the proper Notetags and Effects.
Description:
Wall of Fire is a magic spell used by the Magician class. It erects a round curtain of fire around the caster during turn one, and thrown as a burning wave on...
I thought I had it set up so the skill would hit 100% of the time through the auto attack hit and the formula ( c = a.atk * 4 - b.def * 2; a.gainHp(Math.round(c * 0.08)) ) with the 0.08 representing 8% of lifesteal. Maybe I am mistaken? I'm still learning; thank you for bearing with me.
I...
I'm attempting to create a lifesteal skill and placing it on a dagger weapon. However, the dagger is not applying the lifesteal at all after attacking with a Normal Attack. This is the formula I'm using thus far: c = a.atk * 4 - b.def * 2; a.gainHp(Math.round(c * 0.08))
This is where I received...
Yeah, it worked well. Changing the first condition to This Event and a few conditions resolved the issue.
___
Set Movement Route: This Event (Skip)
+Direction Fix OFF
+Move away from Player
+Direction Fix ON
Set Movement Route: Player (Skip, Wait)
+Speed: 3
+1 Step Forward
+Speed: 4
Despite following the tutorial, my character froze while attempting to push a rock. I made a mistake somewhere in the contents, but I'm not sure where (and most importantly, why the mistake took place).
I have attached a picture to this post showing the Rock's contents. Any help would be...
I have this issue where I place a cave on the Field Map and it covers every tile available. Switched over to towns, and the issue persists. What can I do to resolve this issue?
Please see picture attached. Thank you.
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