Recent content by DestroyDX

  1. DestroyDX

    RMMV Lunatic mode tutorial

    It's for yanfly's plugins as well Way core and no the help files don't come with them.
  2. DestroyDX

    RMMV Lunatic mode tutorial

    Hey everyone just wondering if anyone can give me a list of all the script calls for lunatic mode so I can better understand it as well as make better effects.
  3. DestroyDX

    Skill Trees System

    Hey is it possible to customize this plugin with luna engine
  4. DestroyDX

    Dash ability

    My advice is that you use yanfly's button common event Inside the common event have a condition that checks the actors position, changes the speed of the actor then moves the actor in the specified number of tiles and skip if not possible. Like this. If actor is facing left Change speed...
  5. DestroyDX

    RMMV On map encounter attack

    Thanks for the link to the assets. I'll be sure to remember that.
  6. DestroyDX

    RMMV On map encounter attack

    Hey the game makers. Z is back again with something not quite new. So my game has an on map encounter system. I've made the encounters using events and event proximity. But there's been something about it I've yet to figure out. So in some games with on map encounters like Dragon Quest XI...
  7. DestroyDX

    RMMV Dynamic Battle Rank and Rewards

    Here there game makers! I was using yanfly's overkill and jp system as well as mog's combo counter and aftermath for a game I'm developing when I began to wonder, "Is it possible to get extra gold, JP and drops from stuff other than overkill?" Which made me also wonder what stuff would I want to...
  8. DestroyDX

    RMMV Menu categories

    Thanks a lot I'll give it a try .
  9. DestroyDX

    Graphics Changer

    Thanks for the info I'll try it out and give it a try
  10. DestroyDX

    RMMV What the heck is this!!!

    Nope not at all the plugin will always use the sv actor image and that part is not changeable. And as for the terms of use not exactly sure about that part and I'll look into it.
  11. DestroyDX

    RMMV What the heck is this!!!

    I guess that makes sense... If that's the case I may have to edit the octobattler plugin so that it fits... Which means all of my sprite sheets must have the same number of frames... Any clue what exactly I have to change in it?
  12. DestroyDX

    RMMV What the heck is this!!!

    Hey was just using Olivia octobattle when I noticed THIS!!! (notice arrow pointing to problem...) Can someone please explain to me what is happening!!! (Note I am using the battle motions plugin that allows me to use more than 3 frames in a sv actor)
  13. DestroyDX

    Graphics Changer

    Hey when I use the plugin I get this error Not sure if it's incompatible with my other plugins or what. Can you help? There's a list of my plugins below.
  14. DestroyDX

    RMMV Menu categories

    Yeah I tried to do it with SRD hud maker but I never could make it work. Yeah I figured it'd have to do with making a new scene I just wanted to know if the plugin existed before attempting anything.
  15. DestroyDX

    RMMV Menu categories

    Hey there people of the world! I'm just wondering if there is a way to make categories to the main menu, like. Like for example I have the equip, skill, formation and status in a category called "party" or a lore, item book, beastiary, and skill book in the "encyclopedia" category and both are...

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edit: third time's the charm? some graphic text I whipped up that I like for the mid-game intertitle, now with all of the actual letters in the stupid damn words I was trying to spell :uswt2:
kcsmall.png
It is december, my dudes

badge_xmas.png
I love it when a plan comes together, and especially when Ruby decides to work with me when I decide to code. :kaopride:
Got sick and had to take a few days off work in order to get tested and make sure it wasn't the big one. Felt a lot better today and thought to myself, "Hey now, I can't get tested until tomorrow anyway, I can get so much character art done today!"
....I watched Youtube and browsed this site for hours instead.
>.>
But at least I'm doing the art now! Yaaaaay.......

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