Dev_With_Coffee
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  • I don't have experience with PixelArt, I just made it to have a cool icon for the tool I created, if anyone can give an opinion it would help me a lot:

    Option A:

    CrystalBall-A-32-24-16.png

    Option B:
    CrystalBall-B-32-24-16.png
    As far as I know this does not violate the rules of use, as it does not affect the software itself.
    Thanks to anyone who can give any suggestions:
    Mac15001900
    Mac15001900
    I'm not very familiar with Rm2k - does it not support fullscreen by default? Because if so, that's really cool! Is there anything you can't do with AutoHotkey? xD
    And yeah, as long as you're not decompiling the software, I highly doubt there's anything wrong with that, assuming the terms there are similar to those of modern makers.
    Dev_With_Coffee
    Dev_With_Coffee
    Rm2k's default FullScreen scales the user's screen resolution:


    Another common error is that when the user has never run a game made with Rm2k that starts in fullscreen mode by default, it often conflicts with the video driver and returns an error window:

    Code:
    DirectDraw Error (DDERR_UNSUPPORTED)
    Screenshot for games made in rm2k:


    More information:
    • Wow
    Reactions: Mushi
    Dev_With_Coffee
    Dev_With_Coffee
    - No Plugins
    - No Patch
    - Only AHK Script
    Key Screenshot: To Player
    Event Screenshot: To the developer

    Next step in development:
    - A method that take a screenshot for each save slot
    - Move to "Picture" folder to be used in game with event command
    - Resolution set at startup with all options (Rm2k only): Window 1x; Window 2x; fullscreen
    - Work with games made in Rm2k3 (Steam version)
    About this utility, I'm thinking of implementing a system that captures the screen and store it in a game folder or in Pictures of the logged in user.
    What do you think?

    Today I noticed something, in a game made with RMMZ the team keeps counting even when you minimize or go to another software window, at this point the game stops. Shouldn't counting stop too? o_O
    • Wow
    Reactions: Eliaquim
    Eliaquim
    Eliaquim
    Do you mean, the timer?
    Dev_With_Coffee
    Dev_With_Coffee
    When the player saves progress the time it records on the basis of the Frame counter.
    If the game screen (MZ) appears even though it's not "active" the count continues, I'm assuming it's WebGL, but if you expand any window and cover the game the FPS will drop to zero.
    Dev_With_Coffee
    Dev_With_Coffee
    When the player saves progress the time it records on the basis of the Frame counter.
    If the game screen (MZ) appears even though it's not "active" the count continues, I'm assuming it's WebGL, but if you expand any window and cover the game the FPS will drop to zero.
    Testing easy method to skip video and continue the event that triggered.
    RMMV: Graphics._video.currentTime = Graphics._video.duration
    RMMZ: Video._element.currentTime = Video._element.duration
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Today I released one of my favourite tutorials :3 Learn how to make consistent yet interesting towns!
As always, I am very open for feedback!
1679673622425.png
This girl is jealous because I haven't drawn her again in months.
Fr_RrgwaUAAafNa

New sprites in my project!
Updating my stream thumbnail collection here Streaming more game dev in 30 minutes or so. :LZSexcite:

Programming languages are amazing.

Someone needed help with a problem in C#. I've got 0 experience in C#. I read 0 lines of their code. I only knew what they wanted to do. I wrote a completely generic code in Javascript containing the generic answer. But they understood what I was doing and translated that to their code. 20 seconds later, problem solved.

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