I always test on new game pretty much. So yup, new game.
Ive gone through the plugins and 4 of them were out of order... Damn it is so easy to accidently drag stuff around in that window -.-. I started with all of them in the correct order lol.
Thank you sooooo much @ShadowDragon for that...
I wouldn't commission that plug in because its not immediately useful to me, and it may or may not be in the future.
Your right, maybe most rpg mv games dont exceed 1000 common events. Still, it was such an easy feature for them to implement that for a company offering a "game engine" it should...
What if I didnt want to use a common event? That script would have a ton of usefulness with MVs extremely limited 1000 common events. Why they even limited it so much ill never understand. Its just kbs of data that sits there until its actually executed. Doesnt hurt the game. MZ is same...
This is an amazing tool to for any developer to have in thier repertoire. Thanks so much for this. Not sure if plugin order is causing my current error or not, but its already detected 2 out of place plugins and im still going. Its so easy to accidently drag them around in the editor even if you...
Question, if I run two script calls do i use the note tag twice? I have to run two script calls to make this method work right? So:
Or do i just use a comma or something?
Also thank you to everyone else for the replies.
On the scriptcalls, I dont need to use items at all anyway. Only reason I was using items as a potential method at all is because they can call common events, which I dont have enough common event slots to fill anyways. So I would rather look at a direct method that uses no items at all.
Engine: RPG MV
Synopsis: A monster collecting game where you can collect one monster of each species type, sort of like a "safari system". This means actor cloning is currently not necessary, since there are sub 2000 monsters which are already done and in the game. The game uses a front view...
Ideally, I need a script that scans all the actors in the database and adds them to a shop window with category tabs, and displays their portrait on the side. You can set the category (shop tab) and price for each actor using note tags on actor database page. When you buy the actor...
I took a screenshot of the full error I am getting. I used a skill in MV that added a state with 5% param boosts, targeting the skill user in the party. Anyone know how to fix this?
It has now gotten to the point where I need detailed excel spreadsheets to track where every individual enemy on the map is, what type of enemy they are and how many rooms you need to pass through to make them respawn.
I'm simultaneously proud of my diligence and would never wish this torture on even my worst enemies.