So, you want to make retro music but think it's too difficult? Maybe like the old tools I used to post, you didn't like having to learn a new way of making music with them? Have no fear! I come bearing great news! Today's scene of music creation for retro chiptunes is ripe with much better...
QUITE a bit late, but if you're still looking for programs to use:
SNESMod (an IT to SPC converter)
XMSNES (an XM to SPC converter) -you'll have to search for this one, or compile it-
IT2AMK (IT to SPC and MML, for AddMusicK, converter)
chipsynth SFC (by Plogue, brand new VST plugin for DAW's...
Yes, but unless you're willing to import it, and understand Japanese, DS and DS+ for the Nintendo DS aren't a viable option. Fes was the first handheld solution we got that was translated to English, albeit poorly translated, but translated nonetheless.
There are a lot of free resources in the various resource sections of this site. I'd suggest starting there, but at the same time, as you may have surmised, making a game with anything but default resources is going to be difficult without purchasing some assets from the store or commissioning...
I'm using Ace to make a retro game using the Horror City stuff (which is limited, but I can make new stuff for it easily enough) and without the need for SFont due to a script I got as an exchange from Neon Black that does bitmap fonts with excellent compatibility with Yanfly's stuff and many...
Thanks. I will use that tidbit to see if I can't help you with your problem.
It seems I couldn't get the console to display any errors, but nothing was certainly going on. I checked my Windows version to see what would happen. The biggest difference is that I was using the standalone...
Well.. I was going to post my randomly generated road experiments... But the new "Attach Files" on profile posts seems to be quite buggy. Also there's no more option to insert Imgur images. Highly unfortunate. Guess I'll give them a bit to fix it and go back to messing with stuff.
I just came up with a very original RPG Idea. This is so well written that it might be the first RPG I actually finish making. (I’ve stopped all my projects halfway through development. I don’t think this one will be the same.)
Finally returning to one of my least favorite parts of game deving - mapping.
Me, adding new map: Okay, so this map will be the - wait...Map 501?! O.O E-excuse me?!
So, yup...breaking into the 500's for map count. Some are placeholders for now, since I haven't gotten around to actually mapping them yet. But soon. Very soon...oof, I'm scared.