This is an enemy kill quest using Variables, Item Count
(by the player) and Battle Processing.
This is not for random encounters.
In all the enemy kill quests I have looked at, ONLY the quest giver can
keep count of how many kills you have done. This way the player will know how many he has...
Puzzle event using only Events, Switches and Conditional Branches.
For this event, I made a simple shrine. You can just use a flat floor if you wish for the purpose of learning the mechanics of it and then modify it to reveal anything you want. Chest? Door? Boss?
On the left hand end of the...
Being able to choose your troop and select a battlback for it so that wherever you put that troop, that will be the battle back for it. Want the same troop on a different terrain? Make another troop and change the battle back and region number.
More options for event conditions : weapon or armor...
How to Change your Icon set in MV
If you would like to replace your default iconset with a different or larger one, this is how to do it.(one way, at least).
First find an iconset that you would like to use.
Next, download it to your pc.
The file may say something like:
Joe's Big Bad Iconset...
Experimenting with an old 50's style face set. I have done about a dozen variations of face sets for my characters, but am never happy with the results for very long. Different attempts. Second one is the same character as the first image. The third is Ivan, another character entirely.