Oh. Well, I'd really rather not use something else after I've spent over $100 CAD on RPGMaker.
The method I came up with to have things happen on beat was to count the number of seconds in a beat of each song, then convert that into frames.
I want to make a Rhythm Heaven style turn-based battle system using events, but I'n not sure which aspect of the code I should make first.
Essentially, the player has their turn, where they can choose between attacking, using a skill, using an item, and running.
Then, the enemy has...
@RachelTheSeeker I should probably make a post about that, but the basics are that the enemy will attack in time with the BGM, then after dodging, you'll also attack in time with the BGM. The perspective of the battle is like Punch-Out!! for Wii.
Quick update: I'm making progress slowly. I came up with a new, relatively easy to program battle system based on Punch-Out!! and I've been doing minor writing overhauls.
I'm sure I'll have some actual gameplay to show soon, but until then, here's my latest sprites for Mist.
For example, a little earlier, I started thinking about making my maps before I worry about making my battle system. Then I thought 'You should make some textures.' Then I drew some up, and started mapping. Then I thought, 'Your textures look bad.'
Then I thought, 'I'll draw some drafts on...
What if the illusion was not shattered for the player, but for the character(s)?
Like, the player knows the actions of the protagonist are morally wrong, but they either refuse to, or are in capable of being reasoned with? And at some point, they realize they were wrong?
How does that sound?
Hi. I've been using a modified version of the Multiple Messages script by Wachunga. The version I use was edited by Drago to not require SDK. To give my game a similar style to the Mario & Luigi games, I wanted to have Text SE to go with the overhead boxes. I don't know anything about scripting...