Recent content by Dope

  1. Editor crashes randomly

    I'm having the "same" issue. I can't speak on the randomness of it but using 4.15 I have been experiencing crashes that I hadn't before. But honestly, my HDD might be failing so I should check on that myself. Outside of HDD issues, I'm not sure what could be causing my crashes.
  2. Dreams Circle: EVFX - Evolved Effects

    Awesome stuff. I was a fan of your work in MV and I'm happy to see you carry over into MZ as well. Will def be getting this! Can't wait to see what else you do!
  3. MV/MZ Dispensary Tiles

    Whatever you feel like sharing, I'm happy to try and use! I'm also not in any kind or rush so take your time and do whatever, whenever. Anything cannabis related I can probably use because up to this point I hadn't had any assets for this at all. Again, I appreciate anything you do. It...
  4. MV/MZ Dispensary Tiles

    @Dopan That's awesome, I can definitely use all of this. I appreciate you looking out and I'll make sure to credit both you and @Journey_Sticks! You've already done plenty but if you do happen to find anything else I'd love to see what you come up with :)
  5. MV/MZ Dispensary Tiles

    @Frostorm Yeah, that's a horrible setup. I mean CFL's? Really? You'd need like a dozen per plant and as you've said, those aren't close enough. Plus, that looks more like a meth lab than a grow room. Only reason I know what a meth lab would even look like is because of Breaking Bad. IJS...
  6. MV/MZ Dispensary Tiles

    Resource Type: Tiles Maker Format: MV/MZ Art Style: MV RTP (MZ is a bit too saturated) Description: Ok, so I'm going to have two descriptions. A game description and a tile/request description. A lot of artist like to know what their artwork will be used for, and my game, like my request, is...
  7. Starbird RTP Edits

    Those office tiles are great! Thanks for all the work you've done for the community, I can't speak for others but I know for me it's much appreciated! Happy New years!
  8. MV Trinity tileset passability projects (MV/MZ)

    This resource is definitely a beast. Between it and the dark fantast dlc, I don't regret jumping for the premium preorder bundle. Not sure what it was called. Everything in it was actually decent, except the "essential set" which doesn't fit the art style of my game. Can't win em all, I'd def...
  9. Starbird's MZ Tiles + More

    Those stairs! I was actually using the base version for the map I was making. No more! Yours looks and fits my theme way better! Awesome stuff, not just the steps, keep it up!
  10. Hmm. Just tried this and it still started static. If I use the additional settings with this...

    Hmm. Just tried this and it still started static. If I use the additional settings with this then it's actually worse and the battler remains static until defeat. Not sure what the issue could be but I'll keep playing around with it. Thanks for all your help.
  11. Just tried it, unfortunately there is no change. As you've said, it might be an issue between...

    Just tried it, unfortunately there is no change. As you've said, it might be an issue between different versions of DragonBones causing the problem. Kind of sucks, but at least you know for the future in case you want to make some assets tailored for MZ.
  12. I couldn't even post the notes for Ækashics because it's too long but basically I have to put...

    I couldn't even post the notes for Ækashics because it's too long but basically I have to put the full dragonbones settings (height, scale, ani wait/walk, etc) in each battlers notes. I tried using those settings with your battlers but they were still static until attacking or being attacked.
  13. Well, the way you and Ækashics have things setup are different. I can just drop your battlers...

    Well, the way you and Ækashics have things setup are different. I can just drop your battlers in the game, name it and go. With Ækashics, I have to use additional code or the battlers just idle. For yours I literally just name them and move on. So for example, <Dragonbones Battler...
  14. Cool. I use some battlers from Ækashics too but those were designed for MZ. I'll take a look at...

    Cool. I use some battlers from Ækashics too but those were designed for MZ. I'll take a look at how those are setup and see if I can't get those settings to work with yours. Thanks for the help, keep up the work!
  15. Yeah, had the same result. Don't stress yourself over it though, get to it when you get to it...

    Yeah, had the same result. Don't stress yourself over it though, get to it when you get to it. I'll still be using it as is for now. I'm also happy to test more stuff out if you want in the future. The battlers work, they just don't start moving until they're attacked or they attack. Not ideal...

Latest Threads

Latest Profile Posts

Have a random update.
Here's what people think game dev life is like: Oh I'll just add this feature and that feature.

A game devs' reality: add one feature and watch the rest break like domino's.
e

I90hkCf.png

Forum statistics

Threads
108,829
Messages
1,039,878
Members
141,294
Latest member
slavdy
Top