Dororo's latest activity

  • Dororo
    Dororo reacted to EuphemiaArtoria's status with Like Like.
    Finally finished my first big game since joining the forums! Please check out Petal Knights...
  • Dororo
    Dororo commented on Tsukihime's profile post.
    Maybe I'm the only one to tell, but I'll lower the battlers y anchor near the lower edge. It's hard to tell what square they occupy...
  • Dororo
    Dororo reacted to Tsukihime's status with Like Like.
    Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected...
  • Dororo
    Dororo reacted to ??????'s comment on Mystic_Enigma's profile post with Like Like.
    ... mobiles have been able to do that since they became 'smart'. idk about specific iphone model that added it, but its not a new...
  • Dororo
    Dororo commented on Ami's profile post.
    https://relatedwords.org/relatedto/elixirs
  • Dororo
    Dororo reacted to ImaginaryVillain's comment on ImaginaryVillain's profile post with Like Like.
    Eh, life's actually pretty good. I mean I overwork because the business is mine, and I make pretty good money. Plus I have no major...
  • Dororo
    The faster hero (AGI 14) will spend 4 seconds to fill his bar (the faster == 4 seconds). ALL OTHERS a little bit more time depending on...
  • Dororo
    ... I think you are all fundamentally misunderstanding what the system does. Fastest actor or enemy is given a bar fill time of 4...
  • Dororo
    You would be using slow characters just as often from a perspective of # of turns as you would be if it was a set amount. If your...
  • Dororo
    Dororo commented on ImaginaryVillain's profile post.
    It's fun how "life" is intended in anglosaxon languages. "Life" = wasting time around with people, get drunk, being demoralized by...
  • Dororo
    Dororo commented on The Stranger's profile post.
    ^^ dragons allured by the smell of so much gold...
  • Dororo
    Dororo commented on The Stranger's profile post.
    There's a story, I think it was Twain, about a guy findin the unique One Million Pounds Banknote - he begin to change his life by...
  • Dororo
    Dororo reacted to The Stranger's status with Like Like.
    Has anyone else thought of using money for more than just buying things in a game? It could serve as a wealth stat for various mechanics...
  • Dororo
    For the game I'm planning to do, most actions are puzzle-like and you got a shortage on ammo, fuel and tools to manage, so Items should...
  • Dororo
    Dororo commented on Dororo's profile post.
    @Candacis : HOPEFULLY a rogue/puzzle explorer set in an old french fortress (slowly turning... gothic). Really far to come, that was my...

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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