Dororo's latest activity

  • Dororo
    Dororo reacted to KakonComp's comment on Pix3M's profile post with Like Like.
    It always bugs me to see an empty slot, as my own game the max members in a party are three, which are chosen before a dungeon begins...
  • Dororo
    Dororo reacted to Pix3M's comment on Pix3M's profile post with Like Like.
    I'm basically rewriting the Window_BattleStatus object. It defaults to having four rows with actor name, status ailments and HP/MP/TP...
  • Dororo
    @?????? : Unity is both the product and the trademark owner name as stated by the contract you implictly accept on distribution...
  • Dororo
    It's already official: you should quote GotchaGotcha in the game if you'll using MZ and credit Kadokawa for different things...
  • Dororo
    JRPG math sucks and is only an hook. Really. The only gameplay side of RPG is the HP management, that in JRPG is quite entirely gone -...
  • Dororo
    Dororo reacted to Tonbi's status with Like Like.
    Nature5,6 Added! https://forums.rpgmakerweb.com/index.php?threads/tonbis-mz-material-factory.126160/post-1119166
  • Dororo
    Dororo commented on BloodletterQ's profile post.
    Mother Zucker!
  • Dororo
    Dororo reacted to Niten Ichi Ryu's comment on BloodletterQ's profile post with Like Like.
    Mazinger Z

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

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