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  • Just made 3 easy, simple and small MZ plugins today(12 hours straight), and I never thought I could ever do this.
    Now I feel myself being very productive, even though I know I'm just utterly flattering myself lol
    Very few games can make me cry, and this is one of them:
    The Stranger
    The Stranger
    @Hyouryuu-Na Beyond Two Souls and Heavy Rain. Heavy Rain is better than Beyond, in my opinion. There's also Fahrenheit\Indigo Prophecy, which is the first interactive movie game made by Quantic Dream.
    Hyouryuu-Na
    Hyouryuu-Na
    I think Pewdiepie played the first two :0 Those were his older series and he was pretty cringe back then so I didn't check them out XD I should give them a watch. Thanks for the suggestions. And sorry for derailing the discussion TT Just noticed now.
    DoubleX
    Even though the only moment I slightly cried is when I realize Alice is an Android, this touching moment's already enough for me :)
    Just found this:
    I wonder if any programmer will be interested to that :)
    I just have an idea on combining DDR played with keyboard, and typing speed exercise.
    Basically, you need to type a document in English, but each character's typed with the timing in sync with the music used.
    Maybe with the aid of fast paced music, one's typing speed can reach unprecedented levels :)
    I'm gonna make a proof of concept when I've tons of free time :D
    • Wow
    Reactions: KakonComp
    Dororo
    Dororo
    It's practically "Idol master: alphabetize them!" edition.
    It seems to me that I'm too lazy to make new MZ plugins with my full time job, so I'm porting my easy, simple and small MV plugins instead.
    I hope I can port 1-2 such plugins per day, but this will be hard for me :)
    Before the full time job, I can make 1 MZ plugin per day, even though it's still hard; With the full time job, making 1 such plugin per week becomes just as hard lol
    RK DracoRoy
    RK DracoRoy
    How is the job over there? What's done over there?
    DoubleX
    Well, so far so good, it's a job that has to strictly follow its SOP(standard operating procedures), and the worst case of violating SOP can be as bad as going to jail(extremely rare though) :)
    It's just that, when I go home, I usually feel so tired that, I just want to play, play and play, but not working on MZ plugins, maybe because I'm still just too lazy ;)
    Just watching an hour of some LP of CoD MW(2019), and I'm already liking that game, sadly my PC won't be able to play it :)
    • Like
    Reactions: KakonComp
    The Stranger
    The Stranger
    The remastered version? Yeah, the singleplayer campaign is quite good. I really liked the nuke scene.
    cthulhusquid
    cthulhusquid
    They probably mean the new MW. I haven't played it since march or so since I've basically lost interest in multiplayer fps games unless it's over LAN.
    As I've written several easy, simple and small RMMZ plugins, I feel that I'm familiar with RMMZ plugin development. With the fact that I'm going to report duty for my full time job from tomorrow, I think I've to go back to finish my RMMV plugins, and I'd expect that to last several weeks or even months :)
    Just given a positive rating on Steam, even though my feeling on MZ's somehow mixed, and my positive just slightly wins over my negative(but I still believes that MZ will get better and better over time) :)
    Kupotepo
    Kupotepo
    I believe in the community. MZ needs the community. I am happy that there are volunteers to be the marketer for KADOKAWA. However, I am more of the community marketer to promote evolving of MZ lol.:) The people here are nice.
    Sigony
    Sigony
    It’s hard to make a powerful, diverse tool that’s also simple. Inevitably people want to add their own unique touch, and for the non-coder, non-artist, or non-musician, that requires a community.

    It’s not bad either, there is a certain level of benefit that the major players in resource provision can receive. Just look at the creator of Time Fantasy’s patronage.
    DoubleX
    My negative part of RMMZ is that, while the codebase already has drastic improvements over RMMV, it should've been even more drastic, primarily to make more plugins to be developed more effectively and efficiently by more plugin developers, but I still believe that there will be a RMMZ corescript github to let plugin developers make issues and pull requests to further improve the codebase :)
    • Like
    Reactions: Sigony
    Tried to use ES6 Map to store some battler properties, and while it's nice by accepting anything as key(and MDN claims that ES6 Map's faster as well), those properties are all gone upon load, due to Map not being serializable upon save. Now I just feel dumb on one hand, and hope that I'll be the only stupid noob making this beginner mistake on the other :)
    LTN Games
    LTN Games
    You can serialize it prior to save and deserialize it after save, although I've never tried it.
    Array.from(myMap.entries()) will create the array which can be saved and then upon load you simply create a new map from the parsed JSON data const myMap = new Map(JSON.parse(mySavedMap))
    DoubleX
    I've also thought of something like that, but in my use case, it seems to be not worth it(the key is a skill/item datum and the value is a number), and I ended up stringifying the skill/item as the key of an ordinary map.
    The problem is that, when the key of the map is an array/object, the serialized then deserialized array/object will have different references(pointer) even when their values are exactly the same.
    DoubleX
    While this shouldn't matter most of the time, there might be times where it does matter, and I just don't feel the need to face this risk just to use the more convenient map, and I'd rather stringify the item as the key of an ordinary object, when that object would be the key of the ES6 Map :)
    Just accepted a full time job offer after being jobless for so long :)
    But it'd also mean I won't have much time to work with MV or MZ :(
    Just checked the reactions to MZ on Steam and it seems to me that it's mixed in both reviews(right now 98 reviews with 63% being positive) and discussions.
    On the other hand, MV got about 80% positive reviews upon launch(108 positive and 27 negative), and now MV is rated as very positive(91% positive with 3515 reviews), so it seems to me that it'd be hard for MZ to be ever rated as overwhelming positive :(
    ImaginaryVillain
    ImaginaryVillain
    I of course in no way shape or form was moonlighting these programs... I just magically happen to know their requirements... Or that both happen to do 3D.. Or that Godot managed to make an entire scene from scratch with pixel movement, 2.5 models and simple combat in 3 hours (with no prior knowledge)... Just happen to... Yes, that's the ticket. :LZSexcite:
    Sword_of_Dusk
    Sword_of_Dusk
    MZ runs well on my laptop while I'm creating. Combat has some slowdown during animations though. Can't be super miffed though, given I'm too broke to upgrade right now.
    The Stranger
    The Stranger
    @RK DracoRoy You can replace everything in the MZ generator with your MV stuff if you really want to. You can use the MV style animated battlers and faces if the MZ versions aren't your cup of tea. :)
    Just installing MZ on steam :)
    • Love
    Reactions: MrKiwi
    Kupotepo
    Kupotepo
    How do you feel? Do you will port your plugins?
    DoubleX
    I think I'll wait for the reviews during the first few days before making the decision, as I still haven't finished reading the default RMMZ codebase implementation yet(and reading it is sucking my energy hard) :)
    Kupotepo
    Kupotepo
    I am still not even downloading it yet. So just take your time. Just ask silly questions. You do not need to do it if you do not want to.
    Wow, so the RPG Maker MZ section in this forum existed back to 2020 Jun 6 or even earlier :)
    Just checked the VisuStella MZ plugins again and there are already 22(or 23) or them, as if MZ's already released(so I don't know how they can be this effective/efficient). It seems to me that those guys are really burning their lives to let us use tons of plugins one day 1 :)
    caethyril
    caethyril
    Not to belittle the work being done, but those are smaller plugins; the main thing was the core stuff (on which it looks like they've done an excellent job!). But something like Picture Common Events...MZ already has better handlers defined, just edit the sprite's onClick method. If that one isn't free, there will be a free alternative.
    gstv87
    gstv87
    I mean..... if there's any problem with those plugins, you can surely ask them for a solution and I'm sure they'll gladly provide it with the same celerity.......
    ........right? >_>
    Kupotepo
    Kupotepo
    @DoubleX, the word follow and ignore near each other lol.
    Just watching the first several minutes of the MZ stream and I've already spotted a Yami plugin, so is he/she the mysterious coder Y?
    Shaz
    Shaz
    I just searched the thread, and I couldn't find Archeia saying anything about it. The reference to the Japanese coder was made by someone else. So I don't know - maybe.
    ??????
    ??????
    Its possible I guess... But I'm curious shaz, do you ever play poker? :)
    But lets be real, if your spotting yami plugins in a video, that pretty much confirms it tbh.
    ImaginaryVillain
    ImaginaryVillain
    They already did the cliche Mysterious Code Y is "You". Here's the spot in the video that said it. :LZSwink:
    • Haha
    Reactions: ??????
    I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is :)
    Tsukihime
    Tsukihime
    Looks like I'm going to have to compete with reverse engineered MZ projects lol
    DoubleX
    I think the general direction to win Yanfly is to go for quality over quantity. As my general impression is that his/her direction is the opposite - makes as many plugins covering as many common needs as he/she's still sustainable, but seldom tries to push the state of the art on any aspect, so those writing extremely high quality plugins on the user level can still have a fighting chance :)
    DoubleX
    Of course, Yanfly's direction works very, very well and it's very self evident, and asking him/her to push the state of the art as well is no different than asking him/her to overwork him/herself to death, and the same applies even when he he/she's a small plugin developer team. But my point is that it's not the only way that works on the level of what Yanfly achieved :D
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Evil7 added!


I did a bit of a remake on one of the maps, also I made a particle for jumping into the portal, and one for traveling through the portal. I'll probably add more sparkles later to embellish it. :LZSwink:
Polished the animation and added details :kaojoy:
Ami
What do you think about the Wood Bridge inside of Volcano?
Yet another gaming question, i'm currently playing Last of Us 2 and want to get another game to play next but can't decide between Ghost of Tsushima, Miles Morales & Jedi Fallen Order. After the latest mandalorian i AM on a star wars kick, but i also LOVED the last spiderman game that prequels Miles Morales. Ghost of Tsushima is the bottom of my list but i heard it was AWESOME. Just want a good story & fun gameplay.

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