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  • Just watching an hour of some LP of CoD MW(2019), and I'm already liking that game, sadly my PC won't be able to play it :)
    • Like
    Reactions: KakonComp
    The Stranger
    The Stranger
    The remastered version? Yeah, the singleplayer campaign is quite good. I really liked the nuke scene.
    cthulhusquid
    cthulhusquid
    They probably mean the new MW. I haven't played it since march or so since I've basically lost interest in multiplayer fps games unless it's over LAN.
    • Like
    Reactions: DoubleX
    As I've written several easy, simple and small RMMZ plugins, I feel that I'm familiar with RMMZ plugin development. With the fact that I'm going to report duty for my full time job from tomorrow, I think I've to go back to finish my RMMV plugins, and I'd expect that to last several weeks or even months :)
    Just given a positive rating on Steam, even though my feeling on MZ's somehow mixed, and my positive just slightly wins over my negative(but I still believes that MZ will get better and better over time) :)
    Kupotepo
    Kupotepo
    I believe in the community. MZ needs the community. I am happy that there are volunteers to be the marketer for KADOKAWA. However, I am more of the community marketer to promote evolving of MZ lol.:) The people here are nice.
    Sigony
    Sigony
    It’s hard to make a powerful, diverse tool that’s also simple. Inevitably people want to add their own unique touch, and for the non-coder, non-artist, or non-musician, that requires a community.

    It’s not bad either, there is a certain level of benefit that the major players in resource provision can receive. Just look at the creator of Time Fantasy’s patronage.
    DoubleX
    My negative part of RMMZ is that, while the codebase already has drastic improvements over RMMV, it should've been even more drastic, primarily to make more plugins to be developed more effectively and efficiently by more plugin developers, but I still believe that there will be a RMMZ corescript github to let plugin developers make issues and pull requests to further improve the codebase :)
    • Like
    Reactions: Sigony
    Tried to use ES6 Map to store some battler properties, and while it's nice by accepting anything as key(and MDN claims that ES6 Map's faster as well), those properties are all gone upon load, due to Map not being serializable upon save. Now I just feel dumb on one hand, and hope that I'll be the only stupid noob making this beginner mistake on the other :)
    LTN Games
    LTN Games
    You can serialize it prior to save and deserialize it after save, although I've never tried it.
    Array.from(myMap.entries()) will create the array which can be saved and then upon load you simply create a new map from the parsed JSON data const myMap = new Map(JSON.parse(mySavedMap))
    DoubleX
    I've also thought of something like that, but in my use case, it seems to be not worth it(the key is a skill/item datum and the value is a number), and I ended up stringifying the skill/item as the key of an ordinary map.
    The problem is that, when the key of the map is an array/object, the serialized then deserialized array/object will have different references(pointer) even when their values are exactly the same.
    DoubleX
    While this shouldn't matter most of the time, there might be times where it does matter, and I just don't feel the need to face this risk just to use the more convenient map, and I'd rather stringify the item as the key of an ordinary object, when that object would be the key of the ES6 Map :)
    Just accepted a full time job offer after being jobless for so long :)
    But it'd also mean I won't have much time to work with MV or MZ :(
    Just checked the reactions to MZ on Steam and it seems to me that it's mixed in both reviews(right now 98 reviews with 63% being positive) and discussions.
    On the other hand, MV got about 80% positive reviews upon launch(108 positive and 27 negative), and now MV is rated as very positive(91% positive with 3515 reviews), so it seems to me that it'd be hard for MZ to be ever rated as overwhelming positive :(
    ImaginaryVillain
    ImaginaryVillain
    I of course in no way shape or form was moonlighting these programs... I just magically happen to know their requirements... Or that both happen to do 3D.. Or that Godot managed to make an entire scene from scratch with pixel movement, 2.5 models and simple combat in 3 hours (with no prior knowledge)... Just happen to... Yes, that's the ticket. :LZSexcite:
    Sword_of_Dusk
    Sword_of_Dusk
    MZ runs well on my laptop while I'm creating. Combat has some slowdown during animations though. Can't be super miffed though, given I'm too broke to upgrade right now.
    The Stranger
    The Stranger
    @RK DracoRoy You can replace everything in the MZ generator with your MV stuff if you really want to. You can use the MV style animated battlers and faces if the MZ versions aren't your cup of tea. :)
    Just installing MZ on steam :)
    • Love
    Reactions: MrKiwi
    Kupotepo
    Kupotepo
    How do you feel? Do you will port your plugins?
    DoubleX
    I think I'll wait for the reviews during the first few days before making the decision, as I still haven't finished reading the default RMMZ codebase implementation yet(and reading it is sucking my energy hard) :)
    Kupotepo
    Kupotepo
    I am still not even downloading it yet. So just take your time. Just ask silly questions. You do not need to do it if you do not want to.
    Wow, so the RPG Maker MZ section in this forum existed back to 2020 Jun 6 or even earlier :)
    Just checked the VisuStella MZ plugins again and there are already 22(or 23) or them, as if MZ's already released(so I don't know how they can be this effective/efficient). It seems to me that those guys are really burning their lives to let us use tons of plugins one day 1 :)
    caethyril
    caethyril
    Not to belittle the work being done, but those are smaller plugins; the main thing was the core stuff (on which it looks like they've done an excellent job!). But something like Picture Common Events...MZ already has better handlers defined, just edit the sprite's onClick method. If that one isn't free, there will be a free alternative.
    gstv87
    gstv87
    I mean..... if there's any problem with those plugins, you can surely ask them for a solution and I'm sure they'll gladly provide it with the same celerity.......
    ........right? >_>
    Kupotepo
    Kupotepo
    @DoubleX, the word follow and ignore near each other lol.
    Just watching the first several minutes of the MZ stream and I've already spotted a Yami plugin, so is he/she the mysterious coder Y?
    Shaz
    Shaz
    I just searched the thread, and I couldn't find Archeia saying anything about it. The reference to the Japanese coder was made by someone else. So I don't know - maybe.
    ??????
    ??????
    Its possible I guess... But I'm curious shaz, do you ever play poker? :)
    But lets be real, if your spotting yami plugins in a video, that pretty much confirms it tbh.
    ImaginaryVillain
    ImaginaryVillain
    They already did the cliche Mysterious Code Y is "You". Here's the spot in the video that said it. :LZSwink:
    • Haha
    Reactions: ??????
    I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is :)
    Tsukihime
    Tsukihime
    Looks like I'm going to have to compete with reverse engineered MZ projects lol
    DoubleX
    I think the general direction to win Yanfly is to go for quality over quantity. As my general impression is that his/her direction is the opposite - makes as many plugins covering as many common needs as he/she's still sustainable, but seldom tries to push the state of the art on any aspect, so those writing extremely high quality plugins on the user level can still have a fighting chance :)
    DoubleX
    Of course, Yanfly's direction works very, very well and it's very self evident, and asking him/her to push the state of the art as well is no different than asking him/her to overwork him/herself to death, and the same applies even when he he/she's a small plugin developer team. But my point is that it's not the only way that works on the level of what Yanfly achieved :D
    I'm slightly disappointed that the MZ codebase still uses core.js, managers.js, objects.js, scenes.js, sprites.js and windows.js instead of core/Bitmap.js, core/Graphics.js, managers/AudioManager.js, managers/DataManager.js, etc...
    DoubleX
    I'm using Atom and it lets you search in the whole project(everything in the same folder including subfolders), so searching a method among 40+ different files(actually it'd be 100+) is no problem for me :)
    ??????
    ??????
    ctrl+shift+f was available in ace too im sure :p
    DoubleX
    BattleManager has some bad structures(hard for plugins to edit stuffs without rewriting), even though I get that having 2 battle systems in the same place will make it hard for some plugin developers...
    I think the codebase quality improvement from MV to MZ can be even more drastic, because there's no issues like "VXA scripter have to learn JavaScript so the MV codebase can't be much different from that of VXA" :)
    Just tried to access my pastebin, then cloudflare said the pastebin website has been flagged as phishing, so I guess many of my plugin download links are broken...
    • Sad
    Reactions: KakonComp
    KakonComp
    KakonComp
    Yeah I figured you would have backups; the work to migrate everything may be annoying, but it probably won't do what pastebin did and flag them for phishing, which is just weird.
    DoubleX
    Fortunately, I can access the pastebin website just fine now, even though I still don't know what pastebin and/or cloudflare was doing :)
    KakonComp
    KakonComp
    Glad to hear it!
    Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
    • Like
    Reactions: ImaginaryVillain
    ??????
    ??????
    with that said, sometimes I dont even notice and just keep coding away, and then when i can tell im super close to finishing a thing, I get even more motivated. Its kinda a strange one imo :D
    DoubleX
    In my case of documentation and unit tests, I know that having them written is nice, and I want them written badly. But when I'm writing them, I can't stop asking myself: Why I'm writing such tedious codes?
    I wish one day I'll enjoy writing them as well, not just enjoying having them written. Right now all I can do is to tell myself to just focus on the task, and it doesn't always work :)
    nio kasgami
    nio kasgami
    for me it's more related to art ut as FAR you can be passionnate for something you have to take a break.

    but not only passion but also health I have sensible nerf in my left hand so I have to be carefull to not injure it. (even today I have to take a break to relax it)
    I generally do phew hours per day and mosto f the time skip a day in the week to recharge. Both for passion and health reasons.
    What are your experience on trying to boost a MV project on an Android 7+ phone to a constant 60 fps? It's very hard for me(mine is 720x1440 px with Octa-core 1.8 GHz Cortex-A53 and Adreno 506), especially with an ATB system plugin. The best minimum I can get is 30+ fps :)
    Kes
    Kes
    Might be better posting a proper thread. The character limit here makes it difficult to give a decent answer.
    Dalph
    Dalph
    That's a Snapdragon 625 cpu, sadly it's not particularly fast for MV games, also depends about the size and complexity of your games.
    I had a Mi Max 3 with a 636 and Adreno 509 and my two short minigames ran just fine, but then again, they don't use many plugins and like I said are rather short.
    DoubleX
    I've just posted a hopefully proper thread for this :)
    Any full time professional programmer here who can pump out 2+ plugins/scripts per week? I wish I could learn from such productive people :)
    Hudell
    Hudell
    A week is actually a lot of time if you have no distractions, but that is the catch - Who doesn't procrastinate those days?
    • Like
    Reactions: Kino
    taarna23
    taarna23
    @Hudell To say nothing of obligations such as work, school, homework, family, pets, housecleaning... frankly, it's a miracle a lot of us get anything done sometimes!
    Kino
    Kino
    You'd definitely need a good schedule otherwise it'd fall a part. Or you know, ideas to work on and the size of the plugin.
    Never knew that faulty fan could reset a PC. I thought it was virus but now my hardisk's MFTs' toast due to a reset during boot time scan.
    Farr
    Farr
    The PC resets because it gets too hot and for safety measures, it shuts itself off.
    It sucks but it happens quite often, a good fan and cooling system are a must.
    Matseb2611
    Matseb2611
    I can confirm on what Farr said from personal experience. My first ever laptop died like that, and for about half a year leading up to it, it used to overheat too fast and switch off randomly.
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I started really going in on my project April of last year... I'm just now making starting the actual game... making assets (and not even all of them), whoooo... TIME SINK.


Imagine being a pleb and using --------------------.js :LZSwink:
Ami
--- Survival For RPGist Part 2 ---

Survivalist: Now,I going to Test you: Fishing with Spear
M.Spear Knight: Leave it to me.
(M.Spear Knight Spearing the Fish with His Battle Spear)
M.Spear Knight: How it is?
Survivalist: I know you did it,but...Is that the Spear for Battle,not for Fishing?
M.Spear Knight: But,is that same?
Survivalist: (Sigh)...Whatever

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