Just checked the VisuStella MZ plugins again and there are already 22(or 23) or them, as if MZ's already released(so I don't know how they can be this effective/efficient). It seems to me that those guys are really burning their lives to let us use tons of plugins one day 1
I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is
I'm slightly disappointed that the MZ codebase still uses core.js, managers.js, objects.js, scenes.js, sprites.js and windows.js instead of core/Bitmap.js, core/Graphics.js, managers/AudioManager.js, managers/DataManager.js, etc...
There's a confirmed case of Covid-19 who lives in the same building as mine, but fortunately I've been staying at home all the time for more than a week already, even though I might be ordered to enter a quarantine center any time soon...
Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming
What are your experience on trying to boost a MV project on an Android 7+ phone to a constant 60 fps? It's very hard for me(mine is 720x1440 px with Octa-core 1.8 GHz Cortex-A53 and Adreno 506), especially with an ATB system plugin. The best minimum I can get is 30+ fps
I was interested in your discussion about ATB and its implementation in RMMV.
To be honest, I'm on my final phase of my thesis, and I was conducting research on ATB (Active Time Battle) on how this ATB actually made changes and improve the default battle system.
With that being said, I was planning on using your ATB plugins, but ended up using Yanfly's Active Turn Battle instead, but I am still interested with the flowcharts and any other discussion you've made about ATB battle process.
I was hoping that I can formally cite your works as a reference on my thesis.
Is there a way that I may communicate with you regarding this matter?
I apologize if there are any inappropriate or inconvenient sentences about my request.
And I also apologize to the moderator or any administrator if this kind of content is not meant to be posted in this section, I will read the rules carefully from now on.
Thank you very much, I'm looking forward for your reply.
I've just read Yanfly's announcements regarding his/her health.
I honestly think that, it's a bit unhealthy for the majority of the RMMV communities to rely on a single plugin developer.
I feel that someone else has to step up. Doing so should do at least slightly more good than harm for Yanfly(for being less overburdened), those stepping up(for increased popularity), and the RMMV communities as a whole(for having more choices)
The flaming skeleton visited me in my dreams again. He demands the game be finished soon. I don't like the flaming skeleton. He took my cranberry juice. He doesnt even have a stomach it just spilled all over the floor.
My Game Jam entry is a bunch of mini games wrapped within an epic story that will rival the deepest plots of the earliest CRPGs! As a small spoiler, here is one example of a game you will be able to play. Anyone want to try Brat, Krampus, Santa?