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  • Just installing MZ on steam :)
    • Love
    Reactions: MrKiwi
    Kupotepo
    Kupotepo
    How do you feel? Do you will port your plugins?
    DoubleX
    I think I'll wait for the reviews during the first few days before making the decision, as I still haven't finished reading the default RMMZ codebase implementation yet(and reading it is sucking my energy hard) :)
    Kupotepo
    Kupotepo
    I am still not even downloading it yet. So just take your time. Just ask silly questions. You do not need to do it if you do not want to.
    Wow, so the RPG Maker MZ section in this forum existed back to 2020 Jun 6 or even earlier :)
    Just checked the VisuStella MZ plugins again and there are already 22(or 23) or them, as if MZ's already released(so I don't know how they can be this effective/efficient). It seems to me that those guys are really burning their lives to let us use tons of plugins one day 1 :)
    caethyril
    caethyril
    Not to belittle the work being done, but those are smaller plugins; the main thing was the core stuff (on which it looks like they've done an excellent job!). But something like Picture Common Events...MZ already has better handlers defined, just edit the sprite's onClick method. If that one isn't free, there will be a free alternative.
    gstv87
    gstv87
    I mean..... if there's any problem with those plugins, you can surely ask them for a solution and I'm sure they'll gladly provide it with the same celerity.......
    ........right? >_>
    Kupotepo
    Kupotepo
    @DoubleX, the word follow and ignore near each other lol.
    Just watching the first several minutes of the MZ stream and I've already spotted a Yami plugin, so is he/she the mysterious coder Y?
    Shaz
    Shaz
    I just searched the thread, and I couldn't find Archeia saying anything about it. The reference to the Japanese coder was made by someone else. So I don't know - maybe.
    ??????
    ??????
    Its possible I guess... But I'm curious shaz, do you ever play poker? :)
    But lets be real, if your spotting yami plugins in a video, that pretty much confirms it tbh.
    ImaginaryVillain
    ImaginaryVillain
    They already did the cliche Mysterious Code Y is "You". Here's the spot in the video that said it. :LZSwink:
    • Haha
    Reactions: ??????
    I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is :)
    Tsukihime
    Tsukihime
    Looks like I'm going to have to compete with reverse engineered MZ projects lol
    DoubleX
    I think the general direction to win Yanfly is to go for quality over quantity. As my general impression is that his/her direction is the opposite - makes as many plugins covering as many common needs as he/she's still sustainable, but seldom tries to push the state of the art on any aspect, so those writing extremely high quality plugins on the user level can still have a fighting chance :)
    DoubleX
    Of course, Yanfly's direction works very, very well and it's very self evident, and asking him/her to push the state of the art as well is no different than asking him/her to overwork him/herself to death, and the same applies even when he he/she's a small plugin developer team. But my point is that it's not the only way that works on the level of what Yanfly achieved :D
    I'm slightly disappointed that the MZ codebase still uses core.js, managers.js, objects.js, scenes.js, sprites.js and windows.js instead of core/Bitmap.js, core/Graphics.js, managers/AudioManager.js, managers/DataManager.js, etc...
    DoubleX
    I'm using Atom and it lets you search in the whole project(everything in the same folder including subfolders), so searching a method among 40+ different files(actually it'd be 100+) is no problem for me :)
    ??????
    ??????
    ctrl+shift+f was available in ace too im sure :p
    DoubleX
    BattleManager has some bad structures(hard for plugins to edit stuffs without rewriting), even though I get that having 2 battle systems in the same place will make it hard for some plugin developers...
    I think the codebase quality improvement from MV to MZ can be even more drastic, because there's no issues like "VXA scripter have to learn JavaScript so the MV codebase can't be much different from that of VXA" :)
    Just tried to access my pastebin, then cloudflare said the pastebin website has been flagged as phishing, so I guess many of my plugin download links are broken...
    • Sad
    Reactions: KakonComp
    KakonComp
    KakonComp
    Yeah I figured you would have backups; the work to migrate everything may be annoying, but it probably won't do what pastebin did and flag them for phishing, which is just weird.
    DoubleX
    Fortunately, I can access the pastebin website just fine now, even though I still don't know what pastebin and/or cloudflare was doing :)
    KakonComp
    KakonComp
    Glad to hear it!
    Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
    • Like
    Reactions: ImaginaryVillain
    ??????
    ??????
    with that said, sometimes I dont even notice and just keep coding away, and then when i can tell im super close to finishing a thing, I get even more motivated. Its kinda a strange one imo :D
    DoubleX
    In my case of documentation and unit tests, I know that having them written is nice, and I want them written badly. But when I'm writing them, I can't stop asking myself: Why I'm writing such tedious codes?
    I wish one day I'll enjoy writing them as well, not just enjoying having them written. Right now all I can do is to tell myself to just focus on the task, and it doesn't always work :)
    nio kasgami
    nio kasgami
    for me it's more related to art ut as FAR you can be passionnate for something you have to take a break.

    but not only passion but also health I have sensible nerf in my left hand so I have to be carefull to not injure it. (even today I have to take a break to relax it)
    I generally do phew hours per day and mosto f the time skip a day in the week to recharge. Both for passion and health reasons.
    What are your experience on trying to boost a MV project on an Android 7+ phone to a constant 60 fps? It's very hard for me(mine is 720x1440 px with Octa-core 1.8 GHz Cortex-A53 and Adreno 506), especially with an ATB system plugin. The best minimum I can get is 30+ fps :)
    Kes
    Kes
    Might be better posting a proper thread. The character limit here makes it difficult to give a decent answer.
    Dalph
    Dalph
    That's a Snapdragon 625 cpu, sadly it's not particularly fast for MV games, also depends about the size and complexity of your games.
    I had a Mi Max 3 with a 636 and Adreno 509 and my two short minigames ran just fine, but then again, they don't use many plugins and like I said are rather short.
    DoubleX
    I've just posted a hopefully proper thread for this :)
    Any full time professional programmer here who can pump out 2+ plugins/scripts per week? I wish I could learn from such productive people :)
    Hudell
    Hudell
    A week is actually a lot of time if you have no distractions, but that is the catch - Who doesn't procrastinate those days?
    • Like
    Reactions: Kino
    taarna23
    taarna23
    @Hudell To say nothing of obligations such as work, school, homework, family, pets, housecleaning... frankly, it's a miracle a lot of us get anything done sometimes!
    Kino
    Kino
    You'd definitely need a good schedule otherwise it'd fall a part. Or you know, ideas to work on and the size of the plugin.
    Never knew that faulty fan could reset a PC. I thought it was virus but now my hardisk's MFTs' toast due to a reset during boot time scan.
    Farr
    Farr
    The PC resets because it gets too hot and for safety measures, it shuts itself off.
    It sucks but it happens quite often, a good fan and cooling system are a must.
    Matseb2611
    Matseb2611
    I can confirm on what Farr said from personal experience. My first ever laptop died like that, and for about half a year leading up to it, it used to overheat too fast and switch off randomly.
    After not having written C++ for 5+ years, I feel I've to relearn its syntax again. Luckily I've not forgotten its concepts yet :)
    Greetings DoubleX!


    I was interested in your discussion about ATB and its implementation in RMMV.


    To be honest, I'm on my final phase of my thesis, and I was conducting research on ATB (Active Time Battle) on how this ATB actually made changes and improve the default battle system.


    With that being said, I was planning on using your ATB plugins, but ended up using Yanfly's Active Turn Battle instead, but I am still interested with the flowcharts and any other discussion you've made about ATB battle process.


    I was hoping that I can formally cite your works as a reference on my thesis.


    Is there a way that I may communicate with you regarding this matter?


    I apologize if there are any inappropriate or inconvenient sentences about my request.


    And I also apologize to the moderator or any administrator if this kind of content is not meant to be posted in this section, I will read the rules carefully from now on.


    Thank you very much, I'm looking forward for your reply.
    Archeia
    Archeia
    HI Enlaccza, this is indeed not allowed in Status Feeds. Post in JS Support boards and/or PM DoubleX instead :)
    Just worked overnight for 3 days straight, and now I'm finally at home.


    Being a professional programmer can sometimes be this exciting :)
    • Like
    Reactions: 1 person
    nazgul
    nazgul
    Oh my gosh! Don't work too hard! hahaha I am glad it was exciting! Thanks for your help you are awesome!
    When I'm motivated, I can be relatively productive for several weeks; When I'm burnt out, I can be relatively inactive for several weeks. Seems like that's been periodic to me for several years lol
    I wonder how many RMMV plugin users don't know that one does not simply change the filename of a RMMV plugin. Doing so could break that plugin entirely :)
    Zeriab
    Zeriab
    RM does have a history of applying functionality and meaning onto the projects filenames.


    Such fun surprises to discover!
    Hudell
    Hudell
    Well, most scripters are now adding a notetag to the plugin description and using that to load the plugin parameters, instead of using the filename.
    DoubleX
    Yeah, it's just that there are still some outliers, so plugin users may still want to search for instructions before changing the RMMV plugin filename :)
    I've just read Yanfly's announcements regarding his/her health.


    I honestly think that, it's a bit unhealthy for the majority of the RMMV communities to rely on a single plugin developer.


    I feel that someone else has to step up. Doing so should do at least slightly more good than harm for Yanfly(for being less overburdened), those stepping up(for increased popularity), and the RMMV communities as a whole(for having more choices) :)
    kovak
    kovak
    I"m stating this cuz fricking internet mades us kinda of "proud" of **** whe shouldn't be of. We get hurt over **** that has nothing to do with how things trully are. We are getting sick over unimportant things. Maybe that's why yanfly got sick. IDK him/her, frick...this **** sounds like one of those LGBTSSDDUNNOHOW MANNY LETTERS thing, i'll replace the he/she with rabbit, k? K.

    Rabbit uses patreon and has some income from it thx to the amount of donations and this happened cuz of the constant releases probably and we all here know how problematic is to make a game just using raw mechanic stuff from rpg maker and how important having a programmer aboard is, right? If it wasn't for rabbit and Victor and DreamX and SumDe-can't remember the rest of the nick cuz it's huge as frick- i wouldn't be able to say that my core mechanics are done, that my game is fine besides the art part cuz my friend's mom died a couple of weeks ago and he was absent for a long time due to her cancer. I can use the RTP and design stuff and those plugins thx to all those guys and i can keep developing wile my friend gets over it. It's fricking frustrating that i have to lock a project cuz i can't go on with a design.

    I don't care about who steps in, i don't care if yanfly release stuff every 6 months cuz with what's out right now you can build a godamm game with a good use of RTP, most people can't even use it.
    kovak
    kovak
    I know that the one who steps in will be a good mother****er and will probably do things slower. No worries about at all.
    DoubleX
    But there is a growing culture around here that "Yanfly or GTFO" that is a bit worrysome. 

    With now Yanfly becoming much less active at least for a while, I guess this culture will begin to change, or at least be slightly deterred before Yanfly becomes active again(in which he/she might be even more overburdened than before) :)
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