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  • Thoroughly comprehending RMMV VE - Active Time Battle is extremely complicated, convoluted and costly for a nub like me. I've spend 12 hours already and still just have a basic knowledge on it :)
    AwesomeCool
    AwesomeCool
    @DoubleX - I always found @Victor Sant stuff to go over my head for whatever reason lol.


    He is one of the best programmers here imo.
    Victor Sant
    Victor Sant
    In fact the base logic of the ATB is pretty simple, what made the code complicated (and long) are the extra options to control the behavior and display of the ATB.
    DoubleX
    The biggest challenge for me is to thoroughly comprehend how casting action works, in which I've spent nearly 4 hours for that alone lol
    Yanfly's ATB and CTB are simply godsends to the RMMV communities :)
    • Like
    Reactions: 1 person
    nazgul
    nazgul
    One day I will finish my project in ace and buy RMMV! Can't wait to join in. But I have to finish this project first!
    Getting rid of all control coupling in RMMV plugins can be hard at times :)
    nio kasgami
    nio kasgami
    what you mean control coupling?
    DoubleX
    From wikipedia, control control is one module controlling the flow of another, by passing it information on what to do (e.g., passing a what-to-do flag).
    I've just planned to try to thoroughly comprehend Mellye's ATB and Yanfly's ATB when I have free time :)
    Is our godlike scripter TheoAllen back? Looking forward to RMMV plugins made by this almighty :)
    • Like
    Reactions: 2 people
    DoubleX
    You can compare the activity between the RGSSx Support, Completed RGSS3 scripts, RGSS3 requests(or equivalent subforums) in RMW, VXAN, RMRK and GDU, and the RMMV counterparts in those communities. You can also compare the formers nowadays with those before RMMV is announced.


    From my observations on these forums, it seems to me that RMVXA has completed entered the long tail part :)
    Shaz
    Shaz
    People are not abandoning Ace.  Your scripts will still be very popular :)
    Shaz
    Shaz
    by that, I mean that there are quite a few people who have stated outright that they're not going to move to MV, and are themselves hoping that scripters and artists continue to support Ace.
    Simply don't buy any resource before reading all its terms of uses. If you're "strongly supposed" to do it that way, you should seriously suspect it's just a scam :)
    It turns out that nearly all my plugins written so far have quite some nontrivial bugs, and 1 of them might even have to be rewritten entirely. I still have some other user requests to be solved, but recently I'm just too busy to solve them before finishing fixing all my own mistakes first. Nevertheless, I should still apologize to them as it's my fault making my plugins having so many bugs lol
    Sharm
    Sharm
    Ooh, that's a tough thing to discover.  Good luck finding and fixing them all.
    Alkorri
    Alkorri
    It's a good thing to realise at least! Good luck too
    Tsukihime's ATB tutorial's simply flawless. I guess Yanfly's ATB tutorial will be flawless too, if he/she will write one :)
    Am I the only one wanting the old forum back?
    • Like
    Reactions: 1 person
    Victor Sant
    Victor Sant
    No, you're not.
    Shiroi Akuma
    Shiroi Akuma
    The old forum hat mobile support, and friends also if you were going onto a profile you always landed on the [about me] page which was much better. I would only like to have a few functions back.
    Marquise*
    Marquise*
    Nope... I am still trying up to do some stuff like changing my profile, correcting/editing my siggy, see my contact list, hope the tags works every time in posts, search for the button to flush my all read notifications instead to flush the whole forum unread tread, try to see what posts were like in a tread when announced instead of the whole tread and attempt to make a guess. 


    On the good side we are now all equals without medals and messaging works better and take formatting faster.  I guess it will take a little bit to have all bugs and misfunctiunalities fixed.  And hey; we canpostpictures in our statue now!
    Is it just me or the Code tag in this forum's actually screwed up and not recovered yet?
    Iavra
    Iavra
    It works, as long as you use the "<>" button on top of the editor, but manually using code tags doesn't seem to work correctly. I want the source editor back...
    DoubleX
    Then how about those made long before this forum has updated? I've checked some of them and they've all screwed up(like becoming 1 liners when they were written in multiple lines). If it applies to all old posts, then this forum will have to fix the Code tags, or we'll have a hard time reading old posts using them :)
    Anyone other than me that are still not familiar with this new Forum V4 yet? Even now I still have a slight feel that it's an entirely new forum lol
    Iavra
    Iavra
    My biggest gripe is actually, that i can't reply to status updates on the main site, anymore...
    AwesomeCool
    AwesomeCool
    @larva - that is my biggest gripe also!


    At least we can like updates now.
    DoubleX
    Just tried to use Code and I can't find anyway to modify its contents once inserted into the post.


    If there's a way, please tell me; If there's no such way, I'd be slightly disappointed, as I'd have to backup what's included in Code before inserting it into the post or I'd have to rewrite the whole thing if there's anything wrong there :)
    Helped Debugging someone else's project, fought a battler with lots of hp and escape disabled, only to find that the fullscreen script's so intrusive that I've to logout to close the game.exe...
    Anyone encountered crashes in RMMV due to using HP/MP Recover in the damage formulae alone? I've seen some guys on the internet claimed to have such cases...
    Archeia
    Archeia
    I heard about it but I haven't been able to emulate it..;;;
    DoubleX
    I've also checked the default RMMV codebase 10+ times and still think that it's just impossible, but I also don't want to simply conclude that those guys are lying :)
    Tried to fix an extremely strange bug for nearly a week, only to find that the default RMMV codebase might also be a culprit :)
    1 of my topic's partially corrupted(but just recovered) and I can't retrive something asap due to not being able to access this forum. But all these are just utterly trivial compared to the sufferings of the forum and server staff...
    I still have a hard time altering the RMMV damage flow without effectively overriding any default function at all. I still have much to learn :)
    Haven't touched any of my RGSS3 script for almost a month, then just realized I still have several unfinished ones out there lol
    Now I realize sometimes converting a poorly written RMVXA script into a RMMV plugin can be worse than rewriting it in RMMV from scratch :D
    GrandmaDeb
    GrandmaDeb
    Programming is thinking turned into language. Follow the best of the thinking (the algorithm or the categories of data...) and write (well) from your own way of thinking.
    AwesomeCool
    AwesomeCool
    @GrandmaDeb - I always think of coding as writing an essay of what you want done in a language the computer can understand. Like English but for computers
    DoubleX
    The rationale of my current approach is that, as the codebase of RMMV is extremely similar to that of RMVXA, it's better to convert the latter scripts to the former plugins to ensure all bugfixes will be converted as well.


    But now I'm thinking of rewriting RMVXA scripts in RMMV plugins from scratch, then pick whatever I've missed in the RMVXA scripts :)
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made an RTP edit to try to save on work, found out I was editing the wrong tilesheet of cliffs.
It's fine... I'm fine... I'm sure fixing this won't take too long
Proud of the work done.
Probably gonna toss out some cameos.
-Message sponsored by the β Gang.
"I WAN BOOZY EGGY-NOG!"
"I WAN BOOZY EGGY-NOG!"
"For the love of the cosmos TarTar, you shouldn't drink spiked eggnog."
"I WAN BOOZY EGGY-NOG"
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I've always found Game Over screens to be a bit boring. Mostly because I see them too often.
Tried to mix it up for the jam.
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